almost Beta
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Matthew Beakes

Senior

Adobe Photoshop
Concept Design
Adobe Illustrator

Digital artist with an established background in games, seeking to grow and develop as an artist and designer in my field, and discover opportunities across other areas of the entertainment industry.

Biography

I'm an artist and designer who has been principally working within games since 2008, I love pre-production and concept work, but also come from a pragmatic game-dev background working  as a generalist with small teams, contributing 3D, 2D and UI assets for game projects. My work is largely stylized and I've been active in mobile games and smaller indie titles across my career. 

15 years into my professional journey, I'm looking to improve my focus and portfolio in the area of concept art, as I'm really trying to increase the amount of drawing and painting I do professionally. 

Now some way into my artistic career the value diversification is playing on my mind, alongside games I love creating small press comics and illustrations, but consistently my livelihood has been games work. I've worked as a freelancer, and as a full time employee at a mid-senior level, and even had a go at forming a start-up studio, all fruitful experiences in their own way! I love games and the design experience that has come from my career thus far, but am curious about how my games skillset may place me in looking for opportunities elsewhere, such as animation. 


I'm currently actively seeking work, but also really interested opportunities for mentorship, and to learn a little more about improving my pre-production skills and portfolio, as well as broadening my exposure to other creative entertainment industries. 

Thanks for reading!

Skills

Roles

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Intermediate
  • Basic

Technical Skills

  • Mastery
  • Advanced

Software

  • Mastery
  • Mastery
  • Intermediate
  • Intermediate

Soft Skills

  • Mastery

Other Skills

  • Mastery

Work Experience

2022 – 2023

Art Director

Factori Studio (Remote, UK)
Creating pitch work, concept and design documentation for key project stakeholders, and creating and implementing assets for early stage game prototypes.

2016 – 2022

Senior Artist

Ninja Kiwi Europe Ltd. (Dundee, UK)
Assisting junior artists in establishing the correct style and quality while working on existing IP projects, and creating visual development and concept work for new titles ahead of production.

Education

2006

Computer Games Design

University of Teesside

Digital art and game development techniques

Learning a range of game development practices including modelling, texturing, digital editing and animation.