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Martina Natali
3D Rendering

Junior artist addicted to new technologies and everyday I'm trying to improve myself about it. I'm feeling thrilled to new experiences, self-taught and multitasking

Biography

I am Martina Natali it could be sound "standard" that my passion are films and cartoons that has grown in me since I can remember. My first animated film’s memory is the day that I watched Dumbo’s cassette and from that moment on forward I never stopped dreaming about doing cartoons. Seeing it again on the screen on 2019, it mades me feel like I need to pursue my dream for me, but also I want to create something that could be credible for the viewer, only then they can get in touch with the story and the characters. About my education and experience, I have a Bachelor’s Degree in Set Design where I learned software as Maya, After Effects and Photoshop. I have spent those years using these tools and I learnt to use software as Substance Painter and Zbrush attending a Computer Graphic school in Italy. There I have taken part at my school’s thesis project where I used to work in the texture and rig department and after that, for six months I worked as Research and Development, where I increased my knowledge about texture and lighting. As part of this team I also could improve my organizational skill, I used to coordinate my team and our work with a digital planner. From September to November 2020 I worked as Junior Texture Artist at Animoka’s studio in Turin for an animated tv series. From March to June 2021 I worked as texture artist and lighting artist (remote work), with some people all over the world (Sergio Laguarda, from Beroound). Then, from August to October 2021 I've attended the Focus Academy Training that allowed me to learn new software such as Mari, Nuke and Houdini. Eventually, now I'm working as 3DDMP artist at MPC Episodic since January 2022.

Skills

Roles

  • Basic
  • Basic

Technical Skills

  • Basic

Work Experience

2022 – 2022

3DDMP

MPC Episodic (London)

2021 – 2021

3D Generalist

USER T38 (Remote work for Spain)
I worked led by Guillermo Martínez (supervisor), for an adv as a 3D Generalist.

2021 – 2021

Junior Texture and Lighting artist

Beroound (Remote work for Spain)
I worked as Texture artist and Lighting artist on the first two shots of a shortfilm called "Ripper".

2020 – 2020

Junior Texture Artist

Animoka Studios SRL (Turin, Italy)
I worked as Junior texture Artist for "Mumfie" a TV series for children. I mainly worked on assets but I had also the chance of work on the main character’s set https://www.raiplay.it/programmi/mumfie

Education

2019 – 2019

Master

BigRock Institute of Magic Technologies

CGI

I studied general CG knowledge and during my school thesis project I have worked in texture and lighting department, and also rig. I improved my skills through programs like: substance painter, Maya.

2015 – 2018

Bachelor degree

Academy of Fine Arts in Verona

Set designer

During these studies I could improve my art skill and use new several software, as: Maya, cinema 4D, Photoshop, illustrator. Studying also color's theory and lighting on stage.