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Markus Gansel
Adobe Photoshop
Concept art and illustration
Blender

Biography

I've been passionate about entertainment design and video games most of my life. After finishing a degree in Business Administration I decided to make the career switch to graphic design and concept art in order to follow my passion. Since then I was lucky enough to work as a concept artist intern for Talespin in the Netherlands and a local mobile game developer (Flying Sheep Studios in Cologne, Germany). I had the pleasure to work with a great Art Director at Talespin. During my time at Flying Sheep we shipped several mobile titles and I was involved in the process from start to finish. For the last two years I have been working as a Freelance Concept Artist. My clients include Finger Industries (UK), Cubic Fall Games (US) and Rho Labyrinths (Germany).

Skills

Software

  • Advanced
  • Basic

Other Skills

  • Intermediate

Work Experience

2020 – 2021

Concept Artist

Rho Labyrinths (Germany)

2019 – 2020

Concept Artist and Illustrator

Freelance (Germany)
Clients include: Finger Industries (UK), Cubic Fall Games (US)

2019 – 2020

2D & 3D Artist Intern

Flying Sheep Studios (Cologne, Germany)

2019 – 2019

Concept Artist (Internship)

Talespin (Utrecht, Netherlands)

Education

2021 – 2022

Master of Arts

Hochschule Niederrhein, University of Applied Sciences

Design

2015 – 2021

Bachelor of Arts

Hochschule Niederrhein, University of Applied Sciences

Design

2010 – 2013

Bachelor of Arts

ESB Business School, Reutlingen University

Business Administration

2012 – 2012

Bachelor of Arts

Napier University, Edinburgh

Business Administration

In partnership with ESB Business School