

Mark Anderson
Biography
Building on a background in traditional art & design, 25 years in the games industry has taken him from the first polygonal sports games to building and directing art teams on some of the most beloved titles in the industry.
A founding member of Sony's Santa Monica Studio, he successfully created the companies first technical art department. The combination of that teams’ artist tools as well as his contributions as an art director and FX artist were an integral part of building the God of War franchise. As part of Sony Online Entertainment, he worked directly with DC Comics to create the first MMO made specifically for a console. Here he contributed to the team as a technical artist, art director and game director. At multiplayer specialist Certain Affinity, he built and directed art teams on some of the top console shooters in the world, including Halo, Doom and Call of Duty.
He continues his work helping to build world class art teams as principal art sourcer-er at Blizzard Entertainment, where he helps find some of best and brightest artists from around the world. Here he’s focused on building connections with artists long term, which allows him to find the right role with the right team and provide feedback and portfolio development along the way.
Work Experience
2017 – 2020
Art Sourcer-er
Blizzard Entertainment (Irvine, CA)
Talent Acquisition for Artists & Game Developers
2011 – 2017
Art Director
Certain Affinity (Austin, TX)
Call of Duty: Modern Warfare Remastered (PS4, Xbox One, PC)
DOOM (PS4, Xbox One, PC)
Halo: The Master Chief Collection (Xbox One)
Call of Duty: Ghosts (Xbox One, PS4, PS3, Xbox 360)
Halo4 (Xbox 360)
2007 – 2011
Game Director, Art Director, Sr. Tech Artist
Sony Online Entertainment (Austin, TX)
DC Universe Online - Live Game (PS3, PC)
Game Director, Art Director
DC Universe Online - Launch Product (PS3, PC)
Art Director, Lead Technical Artist
1997 – 2007
Art Director, Senior Technical Artist
Sony Computer Entertainment (Foster City CA; Santa Monica CA)
God of War 3 Preproduction(PS3) - Lead Technical Artist
God of War 2 (PS2) -Lead Technical Artist
God of War (PS2) - Art Director, Lead Technical Artist
Kinetica (PS2) - Art Director, Sr. Tech Artist
1997 – 1997
Artist
Visual Concepts (now 2k Sports) (San Rafael, CA)
Generalist artist working on everythign from UI to models and animation.
One (Playstation)
NBA Action 98 (Saturn)
NBA Fastbreak 98 (Playstation)
NHL97 (Playstation, Saturn)
Education
1990 – 1997
Bachelor of Fine Arts
University of Kansas
Art & Design
Degrees in Metalsmithing and Industrial Design