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Marika Ravi
Adobe Photoshop

I am passionate about designing environments that tell stories which can entertain people, and take them on many fantastical adventures.

Biography

As a concept artist, I specialize in designing stylized fantasy (or alien!) environments. I absolutely love being able to design spaces for players to explore, and I especially love when those spaces are artfully filled with props to make them look as lived-in and interesting as possible. I also love playing with color and lighting to create interesting scenes as well! I have an educational background in game art and design and have spent the past couple of years working on animated films. This experience has allowed me to gain a well-rounded grasp of being a concept artist in the entertainment industry. Throughout my career, I have primarily worked on a remote basis, so I have a lot of experience with managing my own time and being able to effectively communicate with clients about projects. I am proficient in using Blender to create quick blockouts to aid in the design process. I also have some experience creating whiteboxes with Unreal Engine 4 and Unity. I am a person who loves to learn new skills and am very quick on the uptake.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced

Work Experience

2022 – Present day

Mid - Concept Artist

Maipo Film (Norway)
Visual Development for a 3D animated feature film. Worked on developing design language, mood, colors and lighting for environments within the film.

2021 – Present day

Environment Concept Artist

Maipo Film (Norway)
Visual Development for a 3D animated feature film. Worked on developing design language, mood, colors and lighting for environments within the film.

2020 – Present day

Illustrator

Arcanist Entertainment (Remote)
Designing and illustrating hexagonal tiles for a physical board-game.

2019 – Present day

Concept Artist

Infinite Legend (Remote)
Developed an art style for a top down 2D game. Designed characters, environments and props that would suit the art style in a top down perspective with respect to the game design.

2019 – Present day

Illustrator (Freelance)

Rubecon Communications (India)
Worked on illustrating background images for an advertisement campaign.

2018 – Present day

Concept Artist and 2D Artist

Fox Hall Games (Remote)
Visual development for a top-down, zelda-esque, 2D game. Designed characters, environment and props.

2017 – Present day

Concept Artist

Hidden Legend Games (Remote)
Created concept paintings that set the look and feel of the game environment. Did white-box paint overs to help sell the visual direction of the project. Designed the main and companion characters,

Education

2016 – Present day

Diploma

FZD School of Design

Entertainment Design

2012 – Present day

B.A (hons)

Image Design and Media College

Game Art and Design