

Marika Ravi
Adobe Photoshop
I am passionate about designing environments that tell stories which can entertain people, and take them on many fantastical adventures.
Biography
As a concept artist, I specialize in designing stylized fantasy (or alien!) environments. I absolutely love being able to design spaces for players to explore, and I especially love when those spaces are artfully filled with props to make them look as lived-in and interesting as possible. I also love playing with color and lighting to create interesting scenes as well!
I have an educational background in game art and design and have spent the past couple of years working on animated films. This experience has allowed me to gain a well-rounded grasp of being a concept artist in the entertainment industry.
Throughout my career, I have primarily worked on a remote basis, so I have a lot of experience with managing my own time and being able to effectively communicate with clients about projects.
I am proficient in using Blender to create quick blockouts to aid in the design process. I also have some experience creating whiteboxes with Unreal Engine 4 and Unity. I am a person who loves to learn new skills and am very quick on the uptake.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Advanced
Work Experience
2022 – Present day
Mid - Concept Artist
Maipo Film (Norway)
Visual Development for a 3D animated feature film.
Worked on developing design language, mood, colors and lighting for environments within the film.
2021 – Present day
Environment Concept Artist
Maipo Film (Norway)
Visual Development for a 3D animated feature film.
Worked on developing design language, mood, colors and lighting for environments within the film.
2020 – Present day
Illustrator
Arcanist Entertainment (Remote)
Designing and illustrating hexagonal tiles for a physical board-game.
2019 – Present day
Concept Artist
Infinite Legend (Remote)
Developed an art style for a top down 2D game.
Designed characters, environments and props that would suit the art style in a top down perspective with respect to the game design.
2019 – Present day
Illustrator (Freelance)
Rubecon Communications (India)
Worked on illustrating background images for an advertisement campaign.
2018 – Present day
Concept Artist and 2D Artist
Fox Hall Games (Remote)
Visual development for a top-down, zelda-esque, 2D game.
Designed characters, environment and props.
2017 – Present day
Concept Artist
Hidden Legend Games (Remote)
Created concept paintings that set the look and feel of the game environment.
Did white-box paint overs to help sell the visual direction of the project.
Designed the main and companion characters,
Education
2016 – Present day
Diploma
FZD School of Design
Entertainment Design
2012 – Present day
B.A (hons)
Image Design and Media College
Game Art and Design