
Biography
Back in 2015, when I was feeling lost after graduating from high school, I made an introdutory course to game design. It felt natural to me, as playing video games was one of my oldest memories. I remember that what I liked the most was the art, the atmosphere... And to this day I admire how art is a powerful tool capable of creating new worlds and helping people express themselves. It was one of the best decisions in my life, because there I was encouraged to pursue what I really wanted to do since the beggining: create game art! ✨ I already had some experience with digital art and I'm always eager to learn, so I went chasing that dream!
After that course, I spent the following year working on my portfolio - you know, finishing personal projects and generally just studying, trying to improve my art and gathering more references.
In 2017 I got in touch with Skullfish Studios, an indie studio here in São paulo, Brazil, and started my first job as a 2D generalist! It was a small company, so I got to learn a bit of everything: UX/UI, concept art, even learned how to put a background together using Unity. It was a great adventure, and in 2022 Lila's Tale and The Hidden Forest was launched. To this day, I think it was our best work. Among other games there's Lila's Tale, Toys n Traps (to be released) and Mayara & Annabelle: Idle Battles.
This year (2023) I'll finally graduate in Graphic Design and my goal is to keep studying game art. I wish to one day gather enough knowledge and help other fellow artists as my teachers helped me back when I was feeling lost 💖
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Basic
- Basic
- Basic
Technical Skills
- Advanced
Software
- Advanced
- Basic
- Basic
Soft Skills
- Advanced
