
Biography
I'm an aspiring Technical Artist with a background in 3D Generalism and specialized training in rigging through CGMA's rigging courses.
My primary focus is character and mechanical rigging in Autodesk Maya, combining artistic knowledge with technical problem-solving to create functional, animator-friendly rigs.
I have experience with Python and MEL scripting, IK/FK systems, constraints, skinning, blendshapes, and rigging automation.
I'm currently developing my Technical Artist portfolio, exploring rigging automation, procedural workflows, and tools that improve efficiency in 3D production.
I'm also looking to take a full-time course soon to learn more about Unreal Engine, Technical Art, and procedural workflows. I'd like to build on my current rigging and programming skills while exploring other areas of Technical Art.
My goal is to continue developing as a Technical Artist, combining my passion for 3D art and programming while gaining practical experience in the games industry.
