
Biography
I have more than 10 years of experience as a 3D CG Artist in the Animation and VFX field, participating in Advertising, Game Cinematics and Feature Film projects for companies in the UK, Canada & Mexico, with experience working in on-site and remote positions.
My professional skills range from Character/Creature Modeling, Texture Painting, Look Development, Hair & Fur Grooming, Lighting and Compositing.
Skills
Roles
- Mastery
- Advanced
- Intermediate
Technical Skills
- Mastery
- Intermediate
Work Experience
2021 – 2021
Character Surfacing Artist
BRON Studios (Vancouver, British Columbia, CANADA)
-PBR Look Development (Textures & Shading) of Characters and Creatures
for upcoming Animated Series in Unreal Engine.
2021 – 2021
Character Surfacing Artist
BRON Studios (Vancouver, British Columbia, CANADA)
-PBR Look Development (Textures & Shading) of Characters and Creatures
for upcoming Animated Series in Unreal Engine.
2017 – 2021
Lighting & Compositing Artist/Look Development Artist
Huevocartoon (Mexico)
·Lighting Maya scenes achieving the mood required for the shot and full sequences.
·Compositing in Nuke achieving the Final Image
for upcoming Animated Feature Films.
2016 – 2016
3D Character Artist
FREELANCE (Mexico)
·High & Low Resolution Character/Creature Creation
·Hand-Painted & Procedural Textures
·Look Development
for Independent Video Game Development.
2015 – 2015
3D Character Artist
The Wire Room (Mexico)
·Character/Creature Artist ·Texture Artist
·Look Development Artist for TV Series, Game Cinematic (Divinity: Original Sin)
2014 – 2014
3D Character Artist
Canal Once (Mexico)
·Creature Modeling ·Texture Painting ·Look Development ·Lighting & Comp for TV Series (La Edad de Hielo).
2013 – 2014
3D Character Artist
Poliedro VFX (Mexico)
·Character Modeling ·Texture Painting for Animated Feature Film (Garra de Jaguar).
2012 – 2013
Rigger & Lighting Artist
Huevocartoon (Mexico)
·Character Rigging ·Look Development ·Lighting for Animated Feature Film (Un Gallo con Muchos Huevos).
2009 – 2012
Character Artist
Lo Coloco Films (Mexico)
·Character Modeling ·Texture Painting ·Character Rigging for Animated Feature Film (ANA & BRUNO).
2006 – 2008
Character Artist
Organika Studio (Mexico)
·Modeling, Texturing, Rigging & Lighting for TV Advertising.
Education
Present day
High School Graduate Certificate
Colegio de Bachilleres
Unknown
High School (2001-2004)
Present day
Graphic Design Diploma
Instituto Tecnologico CCPM
Graphic Design
2 Years Design Diploma (2002-2004)
Present day
3D Modeling Diploma
FictionLab Animation School
Computer Graphics
1 Year Computer Animation Diploma (2004-2005)
Present day
Natural History Illustration Diploma
National Autonomous University of Mexico
Fine Arts
1 Year University Diploma (2006)
