almost Beta
Marcos Villanueva cover
Marcos Villanueva

Mexico

Texturing
Compositing

Digital Artist with professional experience in Character/Creature Modeling, Texture Painting, Rigging, Fur Grooming, Look Development, Lighting & Compositing for Animation, VFX and Games.

Biography

I have more than 10 years of experience as a 3D CG Artist in the Animation and VFX field, participating in Advertising, Game Cinematics and Feature Film projects for companies in the UK, Canada & Mexico, with experience working in on-site and remote positions. My professional skills range from Character/Creature Modeling, Texture Painting, Look Development, Hair & Fur Grooming, Lighting and Compositing.

Skills

Roles

  • Mastery
  • Advanced
  • Intermediate

Technical Skills

  • Mastery
  • Intermediate

Work Experience

2021 – 2021

Character Surfacing Artist

BRON Studios (Vancouver, British Columbia, CANADA)
-PBR Look Development (Textures & Shading) of Characters and Creatures for upcoming Animated Series in Unreal Engine.

2021 – 2021

Character Surfacing Artist

BRON Studios (Vancouver, British Columbia, CANADA)
-PBR Look Development (Textures & Shading) of Characters and Creatures for upcoming Animated Series in Unreal Engine.

2017 – 2021

Lighting & Compositing Artist/Look Development Artist

Huevocartoon (Mexico)
·Lighting Maya scenes achieving the mood required for the shot and full sequences. ·Compositing in Nuke achieving the Final Image for upcoming Animated Feature Films.

2016 – 2016

3D Character Artist

FREELANCE (Mexico)
·High & Low Resolution Character/Creature Creation ·Hand-Painted & Procedural Textures ·Look Development for Independent Video Game Development.

2015 – 2015

3D Character Artist

The Wire Room (Mexico)
·Character/Creature Artist ·Texture Artist ·Look Development Artist for TV Series, Game Cinematic (Divinity: Original Sin)

2014 – 2014

3D Character Artist

Canal Once (Mexico)
·Creature Modeling ·Texture Painting ·Look Development ·Lighting & Comp for TV Series (La Edad de Hielo).

2013 – 2014

3D Character Artist

Poliedro VFX (Mexico)
·Character Modeling ·Texture Painting for Animated Feature Film (Garra de Jaguar).

2012 – 2013

Rigger & Lighting Artist

Huevocartoon (Mexico)
·Character Rigging ·Look Development ·Lighting for Animated Feature Film (Un Gallo con Muchos Huevos).

2009 – 2012

Character Artist

Lo Coloco Films (Mexico)
·Character Modeling ·Texture Painting ·Character Rigging for Animated Feature Film (ANA & BRUNO).

2006 – 2008

Character Artist

Organika Studio (Mexico)
·Modeling, Texturing, Rigging & Lighting for TV Advertising.

Education

Present day

High School Graduate Certificate

Colegio de Bachilleres

Unknown

High School (2001-2004)

Present day

Graphic Design Diploma

Instituto Tecnologico CCPM

Graphic Design

2 Years Design Diploma (2002-2004)

Present day

3D Modeling Diploma

FictionLab Animation School

Computer Graphics

1 Year Computer Animation Diploma (2004-2005)

Present day

Natural History Illustration Diploma

National Autonomous University of Mexico

Fine Arts

1 Year University Diploma (2006)