almost Beta
Marcos Quinteros cover
Avatar for Marcos Quinteros
Marcos Quinteros
3ds Max
Adobe After Effects
ZBrush

Biography

Currently I am a 3d artist in Game Industry, I am from Santiago, Chile. Most of my time I work as 3d artist of environments, sculpting, also in other tasks such as modeling objects, characters, creation of cinematics, retopology, among other responsibilities. Love to use unreal engine 4 for the development, but last year Im working with Unity too. Other previous skills are in areas of postproduction, animation, motion graphics, 3d / 2d, working for multiple commercials, television series and videos for social networks, among others. I like photography and filming with drone. Love music too, I am Bass player on free times. My instagram @mqmadrid @fragua_workshops

Skills

Software

  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic
  • Basic
  • Basic

Work Experience

2018 – Present day

3d generalist artist

Giant Monkey Robot (Santiago, Chile,)
creating 3d models, sculpting, props asset,environments, painting, asset implementation into unreal engine 4, creating simple shaders and instances, basics camera animations. Rock of Ages 3, NFL.

2014 – 2018

3D Generalist

AONE (Santiago, Chile)
creating environments for the game Omen of Sorrow, some Characters, materials and painting.

2012 – 2014

3d art and Post

Fosforo (Santiago, Chile)
3d artist and post, motion graphics 2d/3d animation for tv spots, before this still working into other companies since about 2006.

Education

2020 – 2020

Diplomado

Nucleo, Maxon Authorized Training center.

Unknown

Diplomado Cinema 4D

2003 – 2004

Diplomado en Animacion digital 3D

DGM

Unknown

Diploma of 3D artist, into DGM institute, Chile.