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Marco Moschetta
3D Art
3D Texturing

3D Artist with 3+ years experience in 3D art for VR production and real-time. Working to become a 3D Environment Artist in the game industry.

Biography

I'm a Freelance 3D artist with 3+ years of experience in 3D art for real-time and VR production, and I'm looking for my first job opportunity in the videogame industry. After a 6-months intensive study at BigRock School, my work experience began at the same school as 3D Artist for VR experiences, where I worked both in internal projects and for external customers, dealing with assets creation, small environment and lighting in Unity. After that I worked as teacher of the Master Game, and I collaborated with my colleagues to recreate the full course program. I was also responsible for teaching subjects like modeling, texturing, high-low baking, and environment lighting. In addition to the knowledge of the complete creation of a game asset, this experiences gave me the opportunity to develop awareness regarding the entire videogame production pipeline and to grow my technical skills in Unity and Unreal, in-engine material creation and lighting, both real-time and baked. Now I'm working as a Freelancer and I deal with the creation and management of 3D assets and environments for VR and real-time experiences. My current goal is to find my first opportunity in the videogame industry. Until today I developed only small videogames, with one month of work at most and I would like to be part of a team that has as its common goal to create a big project. I think this would be a good opportunity for me to start with the game industry.

Skills

Roles

  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate

Work Experience

2022 – Present day

3D Artist

Freelance
- Build and manage small environments for VR experiences; - Designed and customized a variety of 3D assets, models, textures, and material shaders to build them in Unreal Engine.

2019 – 2021

3D Artist

BigRock School
- Modeled, retopologized, textured, and implemented VR-ready 3D models; - Created and developed optimized lighting solutions for photorealistic environments using static and dynamic lighting in Unity.

2019 – 2021

Teacher

BigRock School
- Taught game art-focused subjects; - Collaborated with my colleagues to create the full game program, and to manage the expectations and priorities for the Master Game.

Education

2018 – 2019

BigRock School

Game Dev

6-months intensive course focused on game development pipeline and VR production.