
Biography
I'm a Freelance 3D artist with 3+ years of experience in 3D art for real-time and VR production, and I'm looking for my first job opportunity in the videogame industry.
After a 6-months intensive study at BigRock School, my work experience began at the same school as 3D Artist for VR experiences, where I worked both in internal projects and for external customers, dealing with assets creation, small environment and lighting in Unity.
After that I worked as teacher of the Master Game, and I collaborated with my colleagues to recreate the full course program. I was also responsible for teaching subjects like modeling, texturing, high-low baking, and environment lighting.
In addition to the knowledge of the complete creation of a game asset, this experiences gave me the opportunity to develop awareness regarding the entire videogame production pipeline and to grow my technical skills in Unity and Unreal, in-engine material creation and lighting, both real-time and baked.
Now I'm working as a Freelancer and I deal with the creation and management of 3D assets and environments for VR and real-time experiences.
My current goal is to find my first opportunity in the videogame industry.
Until today I developed only small videogames, with one month of work at most and I would like to be part of a team that has as its common goal to create a big project. I think this would be a good opportunity for me to start with the game industry.
Skills
Roles
- Intermediate
Technical Skills
- Intermediate
- Intermediate
Work Experience
2022 – Present day
3D Artist
Freelance
- Build and manage small environments for VR experiences;
- Designed and customized a variety of 3D assets, models, textures,
and material shaders to build them in Unreal Engine.
2019 – 2021
3D Artist
BigRock School
- Modeled, retopologized, textured, and implemented VR-ready 3D
models;
- Created and developed optimized lighting solutions for
photorealistic environments using static and dynamic lighting in
Unity.
2019 – 2021
Teacher
BigRock School
- Taught game art-focused subjects;
- Collaborated with my colleagues to create the full game program,
and to manage the expectations and priorities for the Master Game.
Education
2018 – 2019
BigRock School
Game Dev
6-months intensive course focused on game development pipeline and VR production.
