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Marcello Trotta
3D Art
Texturing

3D Modeler/Texture Artist Freelance with working experience in production on 3D Assets for museum's exhibitions, Tv commercials and a TV shows. Graduated at Think Tank Training Centre Online in 2021.

Biography

Motivated by a strong personal interest in History, I pursued and obtained a degree in Cultural Heritage at the University of Bari (Italy). Meanwhile my interest in the potential application of computing into archaeology began to grow and I entered the University of Siena (Italy) where I obtained the master in Medieval Archaeology. As part of the fulfilment for the Master Thesis, I had the chance to work in Aix en Provence (Fr) for six months working on topographical studies using the Geographic Information System (GIS) in the framework of the European Erasmus Programme. In 2014, after graduation, I moved back to Bari where I started working as a 3D Generalist for Consorzio Idria, a local company devoted to archaeology. My role was the production of 3D animations of archaeological artefacts and surrounding contexts for museum exhibitions. My works, realized using Agisoft Photoscan, Blender and Photoshop, were shown at Museum of Torre Maggiore, Palagiano, Torre Alemanna, Santa Scolastica di Bari, Andria, and Vieste (Apulia, Italy). During my work as 3D modeller, I became passionate about the world of Visual effects and I realized that VFX is what I would like to do in the future. On October 2019, I enrolled as student at the Think Tank Training Centre Online (a premier animation school in Canada) for a 16-month diploma course completed at the beginning of April. I was trained in the use of VFX software including Mari, Substance Painter, UV Layout, Nuke, Photoshop, Maya, Marvelous Designer, and Zbrush. I find working on hard surface assets particularly fulfilling, allowing me to put in practice my education and my previous working experiences, which requires a careful study of artefacts for reproducing them in the most appropriate manner. In May 2021 I had the opportunity to work on a commercial production project, texturing a Sci-Fi Drone and several assets for a tv commercial. After that, I also had the opportunity of working as a Freelance 3D modeler for Bumpybox, an English company, on a TV show for kids (my Petsaurus), creating several 3D assets and Uvs, starting from a 3D scan file. I've been using Mari, Substance Painter, UV Layout and Vray. On a more personal ground, I have experience in teamwork that dates back to my job at the Consorzio Idria, where I have learnt the ability to meet deadlines also under pressure.

Skills

Roles

  • Advanced
  • Basic

Technical Skills

  • Advanced
  • Basic

Work Experience

2021 – 2021

3D Artist (Freelance)

Bumpybox (Cardiff)

Starting from a 3D scan provided by the company, I had to recreate in 3D an house with all the objects inside.

2015 – 2021

3D Artist

Consorzio IDRIA (Bari)
Creation of 3D Animations for museums. I was responsible for all the 3D production pipeline.