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Biography
I'm studying game art in Rostock, Germany, since 2023 - will be graduated July 2025.
I love working with Zbrush and everything that goes with it, I love creating things and to put my soul in it.
I'm a freelance 2D traditional and digital artist/Illustrator since 2020 but as always in life, our path changes sometimes. So now I use 3D as an addon to my existing skills. 3D gives me a lot of possibilities when it comes to creating, just by seeing my work become alive in animation and an Engine at the end.
Skills
Roles
- Advanced
- Basic
- Basic
Technical Skills
- Basic
- Basic
- Basic
- Basic
Software
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
Work Experience
2020 – 2025
Illustrator (Freelance)
Freelance as alias Mina Olen (Germany)
5 years experience as a freelance traditional and digital 2D artist / Illustrator since 2021
Projects:
● Various clients for traditional oil and acrylic paintings
● Selling my art in my online-shop via Shopify
● Working with locals on art projects
● Group-Exhibition in 2023
● Solo-Exhibition in 2022
Education
2022 – 2025
Associates of Arts
Designakademie Rostock
Game Art
Specialized in 3D in 2023, with focus on gameready characters, creatures and props.
Projects:
● Efficiently modelled and translated the concept “The bad boys” by Da Duizhang, also rigged, animated and imported into UE5
● Created and modelled a penholder faithful to the design language of “Scorn”
● Successfully modelled and rigged the concept “Miranda” from the card game “Pigment” by Matthis Schroeder and imported into UE5
● Effectively modelled the concept “Viper Varient” for Evolve by Stephen Oakley
● Successfully modelled a creature concept by Tooth Wu mixed with a self designed base
● Created an own character concept, sculpted it afterwards and made it gameready
