almost Beta
Manuela  Schappert cover
Avatar for Manuela  Schappert
Manuela Schappert

Junior

Adobe Photoshop
Marmoset Toolbag
Blender

3D Creature & Character Artist with a passion for 2D and 3D art in general. I'm highly self-motivated and passionate in what I'm doing - always ready to learn new things and grow on myself!

Biography

I'm studying game art in Rostock, Germany, since 2023 - will be graduated July 2025.

I love working with Zbrush and everything that goes with it, I love creating things and to put my soul in it.

I'm a freelance 2D traditional and digital artist/Illustrator since 2020 but as always in life, our path changes sometimes. So now I use 3D as an addon to my existing skills. 3D gives me a lot of possibilities when it comes to creating, just by seeing my work become alive in animation and an Engine at the end. 

Skills

Roles

  • Advanced
  • Basic
  • Basic

Technical Skills

  • Basic
  • Basic
  • Basic
  • Basic

Software

  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2020 – 2025

Illustrator (Freelance)

Freelance as alias Mina Olen (Germany)

5 years experience as a freelance traditional and digital 2D artist / Illustrator since 2021

Projects:

● Various clients for traditional oil and acrylic paintings

● Selling my art in my online-shop via Shopify

● Working with locals on art projects

● Group-Exhibition in 2023

● Solo-Exhibition in 2022

Education

2022 – 2025

Associates of Arts

Designakademie Rostock

Game Art

Specialized in 3D in 2023, with focus on gameready characters, creatures and props.

 

Projects:

● Efficiently modelled and translated the concept “The bad boys” by Da Duizhang, also rigged, animated and imported into UE5

● Created and modelled a penholder faithful to the design language of “Scorn”

● Successfully modelled and rigged the concept “Miranda” from the card game “Pigment” by Matthis Schroeder and imported into UE5

● Effectively modelled the concept “Viper Varient” for Evolve by Stephen Oakley

● Successfully modelled a creature concept by Tooth Wu mixed with a self designed base

● Created an own character concept, sculpted it afterwards and made it gameready