
Biography
Since I was a kid I was really fascinated by characters in games, their fashion, equipments and I always wanted to see more of then, so I started creating my own version of then.
I’m a diagnosed with autism (type 1), and this condition made my early life quite a bit harsh, since it was hard to catch up. So my hyper focus in drawing and creating really helped me to create a space where I could feel safe.
I graduated in Graphic Design and decided to pursue a career in concept art, mostly creating designs for character assets. I really enjoy creating thematic equipments, that could tell a story of who the character is or what it does.
I started working in the game industry around 2012, as freelancer. Short after I joined the Polycount forum, and started collaborating with other artists to create assets for the DOTA2 workshop, i learned quite a lot during this time, in both 2D and 3D pipelines.
I worked mostly in indie projects, from junior artist, all the way up to art director. I had really great experiences, but I liked mostly when I was working closely with the art director, to help to create the vision as a lead artist, so I could focus on production and a bit less on managing people.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Mastery
- Basic
Technical Skills
- Intermediate
Software
- Intermediate
Education
2009 – 2012
Tech
Veiga de Almeida
Graphic Design
Studied Graphic Design a in a tech degree, mostly focused in 3d and animation.
