
Biography
Hello,
I am a concept artist specializing in creating immersive environments and illustrations that serve to tell stories and enrich worlds. I strive to deliver unique work and deliver a strong creative vision. I work to find creative solutions within my work and explore different ideas to create the best concepts and ideas.
I take pride in having a positive attitude and getting along well with anyone. I am a creator that believes in hard work and learning from my mistakes to better myself and my future work. I have professional skills in Photoshop and I am proficient in Blender. I also have experience in Unreal Engine 5.
I have worked on multiple projects including Fallout Cascadia (in production) and the award winning short film Enceladus Station.
Skills
Roles
- Basic
- Basic
Work Experience
2024 – Present day
Concept Artist
Fallout Cascadia Development Team (Remote)
- Designed the visual style for in-game brands ensuring they match the unique aesthetic of Fallout's Universe.
- Created various pieces of concept art for locations, vehicles, props and characters.
- Worked closely with the art director and team to create work that complemented the story and worldbuilding.
- Created billboards, posters, labels, and other miscellaneous world art and assets.
