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Madalena Barros

Junior

3D Texturing
Blender
Substance Designer

Hello, my name is Madalena Barros, I'm a 3D Generalist Artist with experience in the Fashion and Motion Design industry and I've some background in Game Dev.

Biography

Hi, I’m Madalena — a 3D generalist with nearly 2 years of experience working on-site across fashion, motion design, and game development. I specialize in high-quality, detail-focused 3D work using Blender, ZBrush, Substance 3D, Marvelous Designer, Speedtree and Unreal Engine.
Beyond my technical skills, I bring a strong sense of design, attention to detail, and a collaborative mindset. I am passionate about creating high-quality, visually compelling 3D art that meets both creative and functional goals.

Skills

Roles

  • Intermediate
  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Intermediate

Software

  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2024 – 2025

3D Artist & Technical Artist

Olga Studio (Lisbon, Portugal)

-Development of 3D models used to fill scenarios, and occasionally pieces that were highlighted in the videos, using Blender, ZBrush, Speedtree and Substance softwares;
-Development of product packaging;
-Creation of textures in Substance and shaders in Unreal Engine;
-Creation of visual effects in Niagara in Unreal Engine;
-Development of tools to optimize scenario construction time using Blueprints in Unreal Engine.

2023 – 2023

Designer 3D

Valérius Hub (Barcelos, Braga, Portugal)
I developed footwear and jewellery for product presentations for clients, and props for environments assembled on Blender, CLO or UE5. I also worked on logo and product animations and VFX for videos.

Education

2019 – 2022

Master's

Polytechnic Institute of Cávado and Ave

Engineering of Digital Game Development

I was able to work on two Unity games: Slánú and Yggdrasil. Thesis topic: "User Experience in Video Games: Identification of Determining Characteristics for its Success",

2016 – 2019

Licentiate

Polytechnic Institute of Bragança

Game Design

2017-2018: Vice-President of the Student Nucleus in Digital Game Design

2014 – 2016

High School Diploma

Lycée Technique du Centre

Social Sciences

Diplôme secondaire - Régime: Technique - Section: Sciences Sociales