
Biography
Hi, I’m Madalena — a 3D generalist with nearly 2 years of experience working on-site across fashion, motion design, and game development. I specialize in high-quality, detail-focused 3D work using Blender, ZBrush, Substance 3D, Marvelous Designer, Speedtree and Unreal Engine.
Beyond my technical skills, I bring a strong sense of design, attention to detail, and a collaborative mindset. I am passionate about creating high-quality, visually compelling 3D art that meets both creative and functional goals.
Skills
Roles
- Intermediate
- Intermediate
- Basic
- Basic
Technical Skills
- Intermediate
Software
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Work Experience
2024 – 2025
3D Artist & Technical Artist
Olga Studio (Lisbon, Portugal)
-Development of 3D models used to fill scenarios, and occasionally pieces that were highlighted in the videos, using Blender, ZBrush, Speedtree and Substance softwares;
-Development of product packaging;
-Creation of textures in Substance and shaders in Unreal Engine;
-Creation of visual effects in Niagara in Unreal Engine;
-Development of tools to optimize scenario construction time using Blueprints in Unreal Engine.
2023 – 2023
Designer 3D
Valérius Hub (Barcelos, Braga, Portugal)
Education
2019 – 2022
Master's
Polytechnic Institute of Cávado and Ave
Engineering of Digital Game Development
2016 – 2019
Licentiate
Polytechnic Institute of Bragança
Game Design
2014 – 2016
High School Diploma
Lycée Technique du Centre
Social Sciences
