
Biography
I have been a concept artist in games since 2012, worked for many a company, traveled the world, lead teams, built new things, occasionally failed miserably, but mostly had an amazing time doing art.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
- Fluent/Native
- Conversational
Other Skills
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Work Experience
2021 – Present day
Art Director
B-Side Games (Hannover)
As art director I am primarily working on the overall visual representation of games as well as the technical integration of art assets.
2018 – 2021
Concept Artist/Art Direction
Robot Cake Games (Hannover)
As senior concept artist I am also in charge of the art direction of various mobile game titles.
2012 – 2018
Concept Artist
Bigpoint GmbH (Hamburg)
As in house concept artist I got to engage in the development of art styles for games like Farmerama, Battle Star Galactica Online Pirate Storm and Draken Sang Online, among many others.
Education
2009 – 2012
Bachelors
University of Hamburg
English and Fenno-Ugrian Studies; Interpretation
I studied to be a simultaneous/conference interpreter with a focus on medical and scientific fields.
