
Biography
Enhancing production outcomes towards the market landscape. Consistent patience to gain swifter solutions to visual problems within game engines like Unity and Unreal. Communitive team player to gather varied critical feedback on compositional aspects to improve an environmental project to the highest degree of quality which matches the expectations of the studio. Software experience in 3DS Max, Blender, Modo, Houdini, Photoshop, Illustrator, SpeedTree, 3DFZepher, Unreal, Unity, Marmoset Toolbag, Quixel Mixer, Substance Designer and Painter.
Skills
Roles
- Advanced
- Intermediate
- Basic
Technical Skills
- Advanced
- Intermediate
- Basic
Software
- Intermediate
Soft Skills
- Advanced
Education
2019 – 2022
Bachelor's Degree
University Campus Oldham
Digital Art for 3D Games and Media
2017 – 2019
UAL Level 3 Extended Diploma
Hopwood Hall College
Creative Media Production and Technology
