
Biography
Hi! My name is Luis Fernando Mesquita(Fe Mesquita), nice to meet you! Since this is supposed to be a small biography, I'll start from the very beginning. I've always loved to draw since I was a little kid, but at the time I didn't know I could make a living out of it. So, when I grew up I went to a Mechatronics technical high school, and for my first job (from ages 18 to 21) I worked as an aeronautical draftsman at an engineering company. Simultaneously, I was looking to graduate in an area that was somewhat related to my lifelong passion for art and design, and also would please my family (who also didn't know I could make a living out of art). So I chose to get a bachelors' degree in Architecture, for which I got my diploma in 2017. After graduating I realized that architecture wasn't quite what I expected, and still kind of far away from what I really wanted to do. So I decided to chase my REAL dream, which was to work with art for games and animation. I used my savings to study art and design full time for a while, and in the end of 2018 I landed my first freelance job as a character designer. Since then I've been improving and expanding my skillset, did plenty of freelance jobs, studied nonstop, and finally got hired as 2D artist full time (which by no means meant I stopped studying on my free time).
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
Software
- Advanced
Soft Skills
- Advanced
- Advanced
- Intermediate
Languages
- Fluent/Native
- Proficient
Other Skills
- Advanced
Work Experience
2025 – Present day
Senior - Art Teacher (Part Time)
Mundracunn (Brazil)
Teach concept design (character, environment and prop) focused on game development.
2024 – Present day
Director - Art Director (Full Time)
Triunfo Game Studios (Brazil)
Art Direction for two upcoming indie games (Sina and Bloodfang).
Ensured quality consistency between the 2D and 3D departments giving feedbacks, paintovers and art theory explanations;
Elaborated an art training syllabus for the 2D department to improve the team's deliveries and process;
Developed game assets such as the main and side character, creatures, environment concepts, props, key frames, and others;
Made handpainted 3D textures;
Developed marketing illustrations.
Worked with agile methodology (Scrum)
Presented the company project to publisher's representatives and general public at Gamescom Latam (game congress).
2023 – 2023
2D Illustrator (Freelance)
Loot Studios
Made realistic illustrations of monsters and characters for the cardgame Malediction.
2023 – 2023
2D Illustrator (Freelance)
Rebirth studio (Remote)
Made realistic illustrations of monsters and characters for the cardgame Malediction.
2022 – 2022
Senior - Illustrator (Freelance)
Notan Studio (São Paulo)
Made some motion comic scene illustrations for Garena (Free Fire). The animation is called "double trouble".
2021 – 2022
Intermediate - 2D Artist (Full Time)
Puga Studios (Remote)
Prop, character and background designs for mobile games. Interface with 3D artists for better design solutions aiming polygonal efficiency. Meetings with clients along the producers.
Illustration workshops for the 2D department.
2022 – 2022
Freelance Designer and illustrator
Paizo Inc (Remote)
2021 – 2021
Freelance Designer and illustrator
Paizo Inc (Remote)
2021 – 2021
Freelance Designer and illustrator
Paizo Inc (Remote)
Education
2013 – 2017
Bachelor
Universidade do Vale do Paraiba
Architecture
2010 – 2012
Technical high school
Escola Técnica Professor Everardo Passos
Mechatronics