almost Beta
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Luis Fernando Mesquita

Senior

Design
Adobe Photoshop
Drawing

Hi, My name is Luis Fernando Mesquita Nice meeting you! I've been working in the area since 2018, with experience ranging from concept art, illustration and art direction.

Biography

Hi! My name is Luis Fernando Mesquita(Fe Mesquita), nice to meet you! Since this is supposed to be a small biography, I'll start from the very beginning. I've always loved to draw since I was a little kid, but at the time I didn't know I could make a living out of it. So, when I grew up I went to a Mechatronics technical high school, and for my first job (from ages 18 to 21) I worked as an aeronautical draftsman at an engineering company. Simultaneously, I was looking to graduate in an area that was somewhat related to my lifelong passion for art and design, and also would please my family (who also didn't know I could make a living out of art). So I chose to get a bachelors' degree in Architecture, for which I got my diploma in 2017. After graduating I realized that architecture wasn't quite what I expected, and still kind of far away from what I really wanted to do. So I decided to chase my REAL dream, which was to work with art for games and animation. I used my savings to study art and design full time for a while, and in the end of 2018 I landed my first freelance job as a character designer. Since then I've been improving and expanding my skillset, did plenty of freelance jobs, studied nonstop, and finally got hired as 2D artist full time (which by no means meant I stopped studying on my free time).

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic

Technical Skills

  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced

Soft Skills

  • Advanced
  • Advanced
  • Intermediate

Languages

  • Fluent/Native
  • Proficient

Other Skills

  • Advanced

Work Experience

2025 – Present day

Senior - Art Teacher (Part Time)

Mundracunn (Brazil)

Teach concept design (character, environment and prop) focused on game development.

2024 – Present day

Director - Art Director (Full Time)

Triunfo Game Studios (Brazil)

Art Direction for two upcoming indie games (Sina and Bloodfang).
Ensured quality consistency between the 2D and 3D departments giving feedbacks, paintovers and art theory explanations;
Elaborated an art training syllabus for the 2D department to improve the team's deliveries and process;
Developed game assets such as the main and side character, creatures, environment concepts, props, key frames, and others;
Made handpainted 3D textures;
Developed marketing illustrations.
Worked with agile methodology (Scrum)
Presented the company project to publisher's representatives and general public at Gamescom Latam (game congress).

2023 – 2023

2D Illustrator (Freelance)

Loot Studios

Made realistic illustrations of monsters and characters for the cardgame Malediction.

2023 – 2023

2D Illustrator (Freelance)

Rebirth studio (Remote)

Made realistic illustrations of monsters and characters for the cardgame Malediction.

2022 – 2022

Senior - Illustrator (Freelance)

Notan Studio (São Paulo)

Made some motion comic scene illustrations for Garena (Free Fire). The animation is called "double trouble".

2021 – 2022

Intermediate - 2D Artist (Full Time)

Puga Studios (Remote)

Prop, character and background designs for mobile games. Interface with 3D artists for better design solutions aiming polygonal efficiency. Meetings with clients along the producers.
Illustration workshops for the 2D department.

2022 – 2022

Freelance Designer and illustrator

Paizo Inc (Remote)
Logos design and rendered illustration for the game Starfinder.

2021 – 2021

Freelance Designer and illustrator

Paizo Inc (Remote)
Character design, background and illustration for the game Pathfinder.

2021 – 2021

Freelance Designer and illustrator

Paizo Inc (Remote)
I did 15 steampunk prop designs and rendering for the game Pathfinder.

Education

2013 – 2017

Bachelor

Universidade do Vale do Paraiba

Architecture

Besides theoretical and historic studies of design and architecture, I learned how to plan and execute projects using drawing and 3D skills, which I still use in my designs for games and animation.

2010 – 2012

Technical high school

Escola Técnica Professor Everardo Passos

Mechatronics

I studied how to build machines using electronic programming, starting from the initial planning with technical drawings up to the physical production using Lathe and milling cutter machines.