
Biography
My name is Luis and I am a Concept Artist and DMP located in Northern Spain currently working as Senior Concept Artist for an international AAA Video Games company.
About my background, I started working as a Generalist Artist for video games back in 2014 and then I focused myself in the Concept Art field after studying in Los Angeles, learning and being motivated by some of the best artists of the industry. Then, in 2017 and after attending some art congresses like Industry Workshops in the UK and Trojan Horse was a Unicorn in Portugal I started getting more interested in the VFX industry trying to take advantage of all the experience I had achieved working for video games. As a DMP artist I have experience working in some TV Series like The Witcher (Seasons 1 and 2), The Winx Saga, Avenue 5 and The Wheel of Time; and Films like 007: No time to die and Marvel's Black Widow.
I always try to be “updated” researching new softwares and tools that will allow me to improve my workflow. This research allows me to be more proactive and solve the day to day design problems in a more versatile way. My diverse experience includes Art Direction, Environment Art, Storyboarding, Pre-Visualization, Concept Art and Digital Matte Painting for Video Games, Films and Series.
Skills
Roles
- Mastery
- Advanced
Technical Skills
- Advanced
Soft Skills
- Intermediate
Work Experience
2022 – Present day
Senior - Concept Artist
HEXWORKS (Barcelona, Spain )
▪ Creation of conceptual art that will define the style and look of Lords Of The Fallen 2.
▪ More information soon.
2021 – 2022
Senior - Concept Artist
CI Games (Remote)
▪ Creation of conceptual images that will define the style and look of a game in development.
▪ More information soon.
2014 – 2021
Concept Artist
Freelancer (Remote)
Clients:
Abylight Studios, Ubisoft Barcelona/Annecy, DK Films, NetEase Games, JellyFish Pictures, Trazos, Cruelman Studio, Team ASOBI
2019 – 2020
Concept Artist and DMP
Cinesite VFX (London, United Kingdom)
Projects:
- The Witcher, Netflix
- Avenue 5, HBO
- Fate: The Winx Saga, Netflix
- 007: No Time to Die, Metro-Goldwyn-Mayer
- Black Widow, Disney / Marvel
- The Wheel of Time, Amazon
2019 – 2019
Art Director
Virtway (Asturias, Spain)
▪ Provided full art direction for a Social Game project to be announced.
▪ Managed studio and outsourcing artists to develop the aesthetic of the project.
2018 – 2019
Lead Artist
Enero Arquitectura (Madrid, Spain)
▪ Develop of hyper realistic real time renders and rough sketches for several architecture projects.
▪ Managed the studio architects and 3D artists to maintain an agile workflow.
2015 – 2016
Art Director and Lead Artist
Bigtree Games (Asturias, Spain)
Projects:
- Last Round (Mobile Game, 2014)
- De Chapas (Mobile Game, 2014)
- Insecticide Wars VR (VR Mobile Game, 2015)
- Mythonimals: Health Guardian (Mobile Game, 2016)
Education
2017 – 2022
Concept Art
Brainstorm School
Arts
2014 – 2016
Masters Degree in Visual Development and Concept Art
Trazos
Arts
2010 – 2014
BA in Video Games Design and Development
Universidad Camilo Jose Cela
Arts and Computer Engineering
