
Biography
Hi everyone! 👋
I'm Ludmila, a VFX Compositing enthusiast and 3D Artist from Buenos Aires, Argentina. I specialize in compositing and am currently looking for mid-level or junior opportunities in the industry.
I enjoy creating inorganic 3D models in ZBrush and hard surface assets in Maya. Over the years, I’ve worked extensively with Nuke, bringing visual storytelling to life through compositing.
My background includes lighting for large-scale productions using Redshift, rendering AOV passes for Disney animated series, and working on the compositing of AOV layers for feature films. I’ve also worked on relighting and color correction to ensure visual consistency across shots, as well as simulating volume fog and particles in Nuke.
I'm currently expanding my skills in Maya and Unreal Engine, always eager to grow and take on new creative challenges.
Looking forward to connecting, getting feedback, and learning from all of you 🙏
Feel free to check out my reel:
Reel https://vimeo.com/1047154012
Behance https://www.behance.net/LudmilaOrtiz
LinkedIn: http://www.linkedin.com/in/ludmilaortiz
Skills
Roles
- Basic
- Basic
- Basic
Other Skills
- Advanced
Work Experience
2022 – 2024
Compositing VFX
Feroz Carmesi (Mexico City)
•I started with entry-level tasks, including screen replacements, 2D tracking, matte extraction, cleaning and rotoscoping.
• I had the privilege of working alongside various teams of compositors and supervisors for over two years, improving my communication and collaboration skills with artists from other disciplines.
• CG and UV projection integration tasks.
Some projects include: The Accident (2024) - TV Series - Nothing to See Here (2023) TV Series - 4 episodes Where the Tracks End (2023) Film Death's Roulette (2023) Film Cassandro (2023) TV Series
2020 – 2021
Lighting Artist CGI
Malditomaus Animation & VFX (Buenos Aires)
•I was responsible for lighting and CG rendering of characters and environments for the animated series "Nivis. Friends from Another World." •Experience in teamwork and collaboration with a team of supervisors • Management of render layers for render passes AOVs. • Solid knowledge of the production pipeline. Management of shot delivery times for daily review and subsequent feedback from supervisors. Software: Maya / Redshift
2018 – 2019
Compositing CGI
Malditomaus Animation & VFX (Buenos Aires)
•Compositing AOVs for animated film " Turu, the Wacky Hen (2021)”
• Relighting and color correction to create uniformity in assigned shots.
• Added Volume Fog and particle simulation in Nuke. • Used Z-depth and motion vector to correct motion blur values.
Software: Nuke
2017 – 2018
Post production
Genomma Lab (Buenos Aires, Argentina )
•As a Post-Production intern, I worked in conforming tasks. My responsibility was to receive editing material and re-link lower quality footage (proxies) to the higher res for TV commercials. These comercials included brands like Cicatricure, Bagovit, Tafirol, Teatrical.
• I worked in entry-level compositing tasks, blue/green screen, rotoscoping, and 2D cleaning.
• Occasionally I performed motion graphics tasks, including character and elements animation. Software: After Effects / Mocha / Photoshop / illustrator
Education
2017 – 2025
Technical degree in 3D Animation and Visual Effects
Universidad de San Martín UNSAM
Audiovisual
2013 – 2016
Higher technical degree in design, image and sound
Antonio Berni School of Visual Arts
Audiovisual
