
Biography
I'm Lucrezia Galaverna, residing in Italy, aged 28, and employed as a concept artist in the video game sector. My journey into the world of art commenced during my high school years, culminating in a five-year diploma in figurative arts. Subsequently, I embarked on a three-year specialized course in concept art. Simultaneously, I expanded my skill set by exploring related disciplines such as 3D modeling, rendering, and videomaking. The pinnacle of my education arrived in June 2023 when I completed a crucial course in environment art for games using Unreal Engine at the CGMA Master Academy. This course was led by Peyton Varney, an esteemed environment artist at Naughty Dog.
My foray into the gaming industry commenced in 2017 with school projects. Over time, I transitioned into freelancing, contributing my artistic talents to various game projects and studios, including Caracal Games, Motion Miracles, Tetra IX, Lertes Studio, and more. My most recent employment as a concept artist lasted for a year and a half at Vision Game studio. Unfortunately, due to the challenging climate in the video game market, I was recently let go.
Throughout my career, I've demonstrated unwavering dedication and a commitment to self-improvement, all in pursuit of carving out my own space within this captivating industry.
Skills
Roles
- Advanced
- Advanced
- Basic
Work Experience
2023 – Present day
Freelance Environment artist
Leartes studios (Remote)
2022 – 2023
Concept Artist
Vision Game (Turin, Italy)
2021 – 2022
3D Game Artist (Freelance)
Motion Miracles (Remote)
2019 – 2020
Junior - Concept Artist
Tetra IX (Remote)
2019 – 2019
Concept Artist (Internship)
Caracal Games (Rome, Italy)
Education
2023 – 2023
Certification
CGMA Master Academy
Environment art
2021 – 2021
Certification
Infor-Elea
Unreal Engine
2018 – 2019
Certification
Forte chance
3D art
2016 – 2019
Qualifcation
Event Horizon School of digital arts
Concept art
2010 – 2015
Artist High School
Figurative arts
