almost Beta
Lucrezia Galaverna cover
Avatar for Lucrezia Galaverna
Lucrezia Galaverna

Junior

Producing ideas, images and art capable of powerfully conveying emotions and feelings to the public is what I love to do.

Biography

I'm Lucrezia Galaverna, residing in Italy, aged 28, and employed as a concept artist in the video game sector. My journey into the world of art commenced during my high school years, culminating in a five-year diploma in figurative arts. Subsequently, I embarked on a three-year specialized course in concept art. Simultaneously, I expanded my skill set by exploring related disciplines such as 3D modeling, rendering, and videomaking. The pinnacle of my education arrived in June 2023 when I completed a crucial course in environment art for games using Unreal Engine at the CGMA Master Academy. This course was led by Peyton Varney, an esteemed environment artist at Naughty Dog.

My foray into the gaming industry commenced in 2017 with school projects. Over time, I transitioned into freelancing, contributing my artistic talents to various game projects and studios, including Caracal Games, Motion Miracles, Tetra IX, Lertes Studio, and more. My most recent employment as a concept artist lasted for a year and a half at Vision Game studio. Unfortunately, due to the challenging climate in the video game market, I was recently let go.

Throughout my career, I've demonstrated unwavering dedication and a commitment to self-improvement, all in pursuit of carving out my own space within this captivating industry.

Skills

Roles

  • Advanced
  • Advanced
  • Basic

Work Experience

2023 – Present day

Freelance Environment artist

Leartes studios (Remote)
- Packaging environments for the Unreal Marcketplace - Modular 3D modeling, PBR texturing, 3D model optimization

2022 – 2023

Concept Artist

Vision Game (Turin, Italy)
- Art direction, concept art, environment creation and game art for TBA Mobile (RPG) and PC projects (RPG,Platform) - 2D animation of characters, environments and object, VFX creation in Unity

2021 – 2022

3D Game Artist (Freelance)

Motion Miracles (Remote)
- Creation of concept design of stylized characters for mobile games and animations - 3D modeling, UV management and texturing - Compositing and lighting in Blender

2019 – 2020

Junior - Concept Artist

Tetra IX (Remote)
- Perform the tasks assigned by the Art Director for the development of Warland RPG game - Develop veichle concepts, sketches, 3D modeling

2019 – 2019

Concept Artist (Internship)

Caracal Games (Rome, Italy)
- Development of visual and graphic contents for TBA game Hover Rise - Creation of concepts for external and internal environments, for assets and creatures

Education

2023 – 2023

Certification

CGMA Master Academy

Environment art

Environment art for games in Unreal Engine

2021 – 2021

Certification

Infor-Elea

Unreal Engine

Creation of environments in Unreal

2018 – 2019

Certification

Forte chance

3D art

3D modeling in 3DsMax, rendering in V-Ray

2016 – 2019

Qualifcation

Event Horizon School of digital arts

Concept art

Concept art and digital arts for videogames, £d modeling, illustration and medi development

2010 – 2015

Artist High School

Figurative arts