
Lucca Da Silva Medeiros
Adobe Photoshop
ZBrush
Blender
Biography
My name is Lucca Medeiros, a concept artist and illustrator currently living in Barcelona.
Video games and creating art are my passion. I always had a drive to create and produce art, and because of that I first went after a career of graphic designer, but quickly realized that it was not exactly what i was looking for. Wanting to join this artistic side with my gamer side led me to seek a career as a concept artist for the game industry.
Throughout my career I worked as in-house and remote positions, for projects like Blaze and
the monster machines (3d animation TV series, at WildBrain Canada) as concept artist,
Dolmen (Sci-fi ARPG game for MassiveWork Studios in Brazil) as concept artist too, and more
recently I’ve been doing freelance illustrations and designs for the tabletop RPG BlackVoid.
Another relevant thing to mention is that seeking more knowledge on the conception of
characters, I did the course Characters for Video Games with Jason Hill, where I had to go
trough the whole process of modeling, texturizing and placing the character on an engine. This
introduced me to very important softwares like Zbrush and Substance painter, and gave me
better insight on the process as a whole.
Skills
Roles
- Advanced
- Intermediate
Software
- Mastery
- Basic
- Basic
Work Experience
2017 – 2020
Illustrator
Blackvoid Games (Freelance)
Producing characters and cover illustrations for the tabletop game Blackvoid
2017 – 2017
Production Designer
DHX studios (Vancouver)
Design props and characters for the TV show Blaze And the monster machines
2016 – 2017
Concept Artist
Massive Work Studio (Freelance)
Designing characters and props for the game sci fi Dolmen
Education
2015 – 2016
1 year course
Vancouver Film School
Concept Art
2011 – 2013
Diploma
UNP - universidade potiguar
Graphic Design