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Lucca Da Silva Medeiros cover
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Lucca Da Silva Medeiros
Adobe Photoshop
ZBrush
Blender

Biography

My name is Lucca Medeiros, a concept artist and illustrator currently living in Barcelona. Video games and creating art are my passion. I always had a drive to create and produce art, and because of that I first went after a career of graphic designer, but quickly realized that it was not exactly what i was looking for. Wanting to join this artistic side with my gamer side led me to seek a career as a concept artist for the game industry. Throughout my career I worked as in-house and remote positions, for projects like Blaze and the monster machines (3d animation TV series, at WildBrain Canada) as concept artist, Dolmen (Sci-fi ARPG game for MassiveWork Studios in Brazil) as concept artist too, and more recently I’ve been doing freelance illustrations and designs for the tabletop RPG BlackVoid. Another relevant thing to mention is that seeking more knowledge on the conception of characters, I did the course Characters for Video Games with Jason Hill, where I had to go trough the whole process of modeling, texturizing and placing the character on an engine. This introduced me to very important softwares like Zbrush and Substance painter, and gave me better insight on the process as a whole.

Skills

Roles

  • Advanced
  • Intermediate

Software

  • Mastery
  • Basic
  • Basic

Work Experience

2017 – 2020

Illustrator

Blackvoid Games (Freelance)
Producing characters and cover illustrations for the tabletop game Blackvoid

2017 – 2017

Production Designer

DHX studios (Vancouver)
Design props and characters for the TV show Blaze And the monster machines

2016 – 2017

Concept Artist

Massive Work Studio (Freelance)
Designing characters and props for the game sci fi Dolmen

Education

2015 – 2016

1 year course

Vancouver Film School

Concept Art

2011 – 2013

Diploma

UNP - universidade potiguar

Graphic Design