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Biography
I'm Lucas Leandro, I live in Brazil and work as concept artist and illustrator. In my carrer I gathered experience working in several fields of art such as comics, advertisement, card game art, animation backgrounds, T-shirt art. All of which out of sheer curiosity and desire to learn more about the craft and different types of work processes.
Eventually after realizing the need for concept art in most areas I ended up following this path, with a more meaninful and recent experience in Afterverse Games working on mobile game development, doing concept art for a 3d social game and collaborating with different areas such as devs, 3d artists, tech artists, game designers, producers and growth managers to achieve the best result with clear communication on tight schedule. Working with so many different professionals brought me to apreciate the whole process and interactions more and diversify my skills to better suit every project and design problem I might have to solve, be it with 3D, in engine prototyping, or even streamline the process to deliver quality on short time. It was a new high to be able to see the moving parts of a production instead of being closed in a limited "art barn".
The professional urge to amass design processes leaks over to my personal life, being someone who is always passionate to learn about science and people, discovering new things and growing outward is an addiction for me (thanks to the internet!). I love to see new design trends and styles and watch the news on astronomy and natural science to learn more about how other areas of art and science grow and change!
Skills
Roles
- Advanced
- Advanced
- Advanced
Software
- Basic
Work Experience
2022 – 2023
Concept Artist (Freelance)
Loot Studios (Remote)
- Concept art of statues for 3D printed RPG bundles.
2020 – 2022
Concept artist - Senior concept artist
Afterverse Games (Campinas - SP, Brazil)
- Creating concepts for assets, environment, character and systems from pre production to liveops.
- Texturing assets, blocking on 3D and using unity to communicate better concepts.
2021 – 2021
Character Designer (Freelance)
Vetor Zero (Remote)
- Character design for key frame of a commercial pitch.
- Working with a background designer and Art director to create a final keyframe illustration.
2019 – 2019
Keyframe Artist (Freelance)
Lokomotiv Studios (Campinas - SP, Brazil)
- Creating keyframes for a marketing campaign, developing the concepts, colors and final visuals.
- Communicating ideas and working closely with Art direction to better represent the client.
2019 – 2019
Concept Artist (Freelance)
Snap Finger Click (Remote)
- Creating screen mockups for trivia games
- Working with wireframes and creating thematic variation on several screens to show gameplay flow and pitch new game ideas.
2018 – 2018
Concept Artist (Freelance)
Outerloop Games (Remote)
• Concept art for game pitch.
• Working on keyframes and style development for unreleased project.
