
Biography
I have graduated in cinema where I learned mostly about video editing, compositing and motion design. After that, I managed to get a job on an advertising/film agency, where I put myself to the test with tight deadlines and high expectations. I had the pleasure to work on feature films as a compositing artist for the first time and learned a lot about VFX compositing. 2 years later, I decided to try something new and started doing Slot and Bingo games, where I focused primarily on character animation, visual effects and motion design. Recently, I delved myself into a learning path to become a VFX artist.
Skills
Roles
- Advanced
Software
- Advanced
- Intermediate
- Basic
- Basic
- Basic
Other Skills
- Basic
Work Experience
2021 – Present day
Motion Designer
Fabamaq (Porto, Portugal)
As a member of the Game Art team, I actively contribute to the development of diverse content.
This ranges from creating assets, including character and asset animations, as well as crafting visual effects for the games.
Additionally, I am involved in producing promotional materials to advertise these games on their social media platforms and clients' casinos.
2018 – 2021
Visual Effects Artist
Lightbox Film & Advertising (Porto, Portugal)
I worked as part of the Visual Effects team, where I played a key role in creating and delivering various assets for advertisements and films, catering to the diverse needs of the company's clients.
Winner of the Cut the Crap Award 2020 for implementing and creating a handbook to guide the VFX team on the ACES workflow for the 1618 feature film.
Education
2015 – 2018
Bachelor
Escola Superior de Media, Artes e Design
Cinema
