
Biography
I'm a 3D animator currently living in Los Angeles, California with 2.5 years of experience animating in numerous artistic styles for VFX and games. I have proficiency in keyframe animation as well as mocap clean-up using industry-standard tools such as Maya, Unreal, and Blender. Some of the most recent projects I got to work on from my time at MPC Film include Dungeons and Dragons: Honor Among Thieves, Sonic the Hedgehog 2, Kraven the Hunter, and Argylle.
Before those projects, I was a Character and Gameplay animator at a start-up mobile game studio called Polyfruit Studios where I used Maya to animate game assets for later use in Unity. I developed our studio's production workflow for bringing those animated assets from Maya into Unity and would troubleshoot errors when they arose in either program.
I'm excited to connect with all of you.
Here's a link to my latest Demo Reel and the password to go with it.
Demo Reel: https://vimeo.com/770310194
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
Software
- Mastery
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
Soft Skills
- Intermediate
- Intermediate
Other Skills
- Mastery
- Basic
- Basic
Work Experience
2022 – 2023
Artist - Animator
MPC Film (Montreal, Quebec)
2021 – 2021
Trainee - Animator
The Focus Academy (Remote)
Completed 8 weeks of rigorous study of the VFX pipeline under industry professionals. Studied body mechanics and acting principles.
2019 – 2020
Gameplay Character Animator
Polyfruit Studios (Remote)
Education
2016 – 2018
BA
Full Sail University
Computer Animation
