almost Beta
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Lucas Donaldson
Blender
Keyframe Animation
Adobe Photoshop

3D Animator and enthusiastic Pixel Pusher with 2.5 years of experience breaking the bounds of reality through animation for VFX and games.

Biography

I'm a 3D animator currently living in Los Angeles, California with 2.5 years of experience animating in numerous artistic styles for VFX and games. I have proficiency in keyframe animation as well as mocap clean-up using industry-standard tools such as Maya, Unreal, and Blender. Some of the most recent projects I got to work on from my time at MPC Film include Dungeons and Dragons: Honor Among Thieves, Sonic the Hedgehog 2, Kraven the Hunter, and Argylle. 

Before those projects, I was a Character and Gameplay animator at a start-up mobile game studio called Polyfruit Studios where I used Maya to animate game assets for later use in Unity. I developed our studio's production workflow for bringing those animated assets from Maya into Unity and would troubleshoot errors when they arose in either program.

I'm excited to connect with all of you.

Here's a link to my latest Demo Reel and the password to go with it. 

Demo Reel: https://vimeo.com/770310194 

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Mastery
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Soft Skills

  • Intermediate
  • Intermediate

Other Skills

  • Mastery
  • Basic
  • Basic

Work Experience

2022 – 2023

Artist - Animator

MPC Film (Montreal, Quebec)
Collaborated with team members to quickly create diverse and realistic animated shots and cycles for VFX based on varying show requirements and client notes.

2021 – 2021

Trainee - Animator

The Focus Academy (Remote)

Completed 8 weeks of rigorous study of the VFX pipeline under industry professionals. Studied body mechanics and acting principles.

2019 – 2020

Gameplay Character Animator

Polyfruit Studios (Remote)
Generated high-quality character animations according to cartoony aesthetic requirements for later implementation in the Unity game engine.

Education

2016 – 2018

BA

Full Sail University

Computer Animation