
Biography
Hi!, Iām a 3D character artist from Mar del Plata, Argentina. Although I have a generalist background, my main interest is in developing appealing characters for animation and video games.
Over the last eight years, I developed an agile workflow that allows me to go through all the stages of production; from the original concept to the final piece. It involves digital sculpting, retopology, rigging, surfacing, lighting, and rendering.
As a 3D generalist, I'm required to deliver a wide range of assets; from simple props to full environments, going through a variety of characters and vehicles in different styles, depending on the art direction of each project. Some of the products I worked on have surpassed the 100 million downloads milestone on Google Play and over 20M views on YouTube.
I'm also a senior industrial design student, and in my free time, I usually take some freelance jobs; mostly props and characters for animation, games, and 3d printing.
If you are interested in my portfolio, you can find it here:
https://www.artstation.com/ldm
https://www.linkedin.com/in/lucas-de-miguel/
Skills
Roles
- Mastery
- Advanced
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
Work Experience
2022 ā Present day
3D Artist
MooCo (Buenos aires, Argentina (Remote))
3D artist focused on modeling, texturing, shading, lighting, and occasionally animating/rendering high-end stylized characters, props and environments for animated promotional pieces.
2013 ā Present day
3D Artist
Freelance
3D generalist with a special interest in character modeling / texturing / rigging /animation. I produce high quality characters and assets, for animation, publishing and mobile games.
2014 ā 2022
Lead - 3D Artist
BoxitSoft (Mar del Plata, Argentina)
3D generalist, working on modeling / texturing / rigging/animation and implementation of both characters and environments for mobile games and advertising pieces.
