
Biography
Growing up in the mountains of southern France, I've been passionate by nature and drawing ever since. Graduated from Melies animation school in Paris, I have alternated between the animation and video game worlds, as a concept artist, while directing personal animation and VFX short films. This allowed me to work on many different projects, on many different positions, from realistic environment concept artists on "Ghost recon: future soldier" at Ubisoft, to art director on a mobile video game.
Skills
Roles
- Advanced
- Intermediate
- Basic
Work Experience
Present day
Concept Artist
Ubisoft (Paris)
Started my career in 2010 as a concept artist on Ghost Recon: future Soldier, doing a variety of environment and character concepts.