
Biography
I've started at art through 80s anime and a design college; before that I dipped my toes in architecture and it all comes together now that I'm a concept artist for the games industry.
I'm currently studying VisDev with Zac Retz, working towards building narrative-driven environments and informative key paintings.
Skills
Roles
- Mastery
- Advanced
Technical Skills
- Mastery
Other Skills
- Basic
Work Experience
2023 – Present day
Visual Development Artist
Lightfarm (Rio de Janeiro, Brazil)
Worked in close relation to the Film and Art Directors, providing concepts, color scripts, color keys and key art, as well as feedback to the 3D, layout and texture painting teams for video content.
2020 – 2022
Concept Artist
Afterverse (São Paulo, Brazil)
Concept art for the environments, buildings, outfits and props for PKXD, a mobile sandbox game for pre-teens.
Education
2005 – 2009
Bachelor
UNESP
Design
Bachelor degree in Visual Communication
