
Biography
As a young girl I never imagined I would end up studying and hopefully working in the Video Game industry, but I knew i was attracted by everything artistic. Therefore I obtained a bachelor in Fine Arts in Romania. However this soon proved to not be what I wanted to do in life.
During my education we had courses on color study, anatomy, drawing and sketching and in my free time I practiced painting, water color, photography and film. I even dabbled in writing for a while. However a constant source of pleasure in my life was playing video games. When I passed my bachelor exam in 2019 I was put in front of a difficult decision: to leave Romania. In order to reunite with my family I moved to Geneva, Switzerland where I started a second bachelor program in Game Art at SAE Institute.
I soon discovered that this is what I was meant to do. I was completely absorbed by everything 3D related. I learned all the software the teachers taught us, not only by doing the imposed projects, but also by doing lots of personal projects. Working in teams during the 1st year has helped me develop a variety of skills in communication, organization and project development. Later on, I managed to occupy a position as Lead Art during a game development project, where I had to manage a team in order to produce different props and textures. Working with the other sections of the school such as Game Programming or Audio proved to be a very interesting experience.
In my final year, I had to choose a specialty and develop my Bachelor thesis. Since I like doing a bit of everything this proved to be difficult and I changed my project a few times. I did managed to settle on creating weapons with different pipelines and for different types of games. The main purpose was to compare them and find out if an universal pipeline can be developed.
To do this I contacted multiple specialists in the 3D world such as Evan Gaugh, Christopher Hayes, Natacha Nielsen and Carson Steil. Talking to them and learning about their workflow has only motivated me to work harder and learn more methods.
For the future I would very much like to work as a props artist, especially to do weapons, from concept to the final product!
Skills
Roles
- Advanced
- Intermediate
- Intermediate
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
Other Skills
- Basic
Work Experience
2020 – Present day
Cashier
Valora Holding AG (Geneva)
I took this job so I can pay for my Bachelor degree, but it has helped me greatly with my social skills. It has allowed me to be more patient, communicate more, manage the store and other employees.
Education
2019 – 2022
Bachelor
SAE Institute Geneva
Game Art
With my introduction into Game Art I learned 3Ds Max, Maya and Zbrush. Other software are: Marmoset Toolbag, Substance Painter, Speedtree, Photoshop and Unreal Engine 5.
2016 – 2019
Bachelor
FAD Timisoara
Traditional Art - Graphics
During my 2 years at FAD I increased my skills in drawing, color study, engraving, composition and digital art.
2017 – 2018
Bachelor
ENSA Dijon
Traditional Art
I was given the opportunity to go to ENSA with the help of an Erasmus Scholarship. This year gave me an intro into French traditional art where I learned film, painting, photography and sculpting.
