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Lisa Liang
Adobe Photoshop
Maya
Education/Teaching

Biography

Lisa Liang started her career at George Lucas's studio, Industrial Light & Magic, creating matte paintings for films such as Pirates of the Caribbean and Evan Almighty. From there, she designed concept environments for #1 games of the year such as, Call of Duty: Modern Warfare, Star Trek Online, Neverwinter Online, among others. Her love for adventure, the great outdoors and history have propelled her to create and exhibit fine art paintings in galleries, museums, and national parks. Even more importantly, growing up in the mountains of an island south of Japan instilled a deep appreciation for natural landscape and environment. Moving to the United States at a young age, art became undeniably an universal language that has bridged cultures and connected her past and present, as she excitedly embarked on a new chapter in a foreign land. Currently, she is researching new techniques and developing curriculum as an University Lecturer at the Academy of Art in San Francisco. She finds her greatest joy in creating works for non-profits and projects that bring awareness about crucial social and environmental issues of our time, in hope of promoting understanding, equality and freedom through her life and work

Skills

Roles

  • Mastery
  • Mastery
  • Mastery
  • Mastery

Software

  • Mastery
  • Mastery
  • Basic
  • Basic

Other Skills

  • Advanced

Work Experience

2019 – Present day

University Lecturer

Academy of Art University (San Francisco, CA)
Researching and experimenting with cutting edge digital techniques in vfx and games for creating efficient and stunning visual designs.

2014 – 2016

Senior - Concept Artist

ZQ Game (El Segundo, CA)
Supporting this start-up mobile game company in developing a production pipeline and building a team that would meet industry standards.

2012 – 2012

Freelance Concept Artist/ Art Director

Sanzaru Games (Foster City, CA)
Sanzaru now part of Facebook Family Designing, art directing and creating marketing and preproduction pitches to Sony. "Grimm," "Batman," "Green Lantern," "Ratchet & Clank."

2012 – 2012

Character Concept Artist (Freelance)

Electronic Arts (Redwood City, CA)
Creating archetypchal hero and heroine character designs and model packets for 3D production in different artistic styles, ranging from photorealistic to stylized in a variety of genres.

2011 – 2012

Concept Artist (Freelance)

Activision - Sledgehammer Games (Foster City, CA)
"Call of Duty Modern Warfare 3" Concept Art: creating mood and set paintovers for various location designs Creation of sky domes, game maps, UI designs, marketing mockups

2008 – 2011

Staff Concept Artist

Cryptic Studios (Los Gatos, CA)
Creating visual art designs for Star Trek Online, Neverwinter Online, Champions Online. Designing environment and character concept designs, plus additional props, vehicles, UI/UX, VFX, marketing art

2007 – 2007

Freelance Digital Matte Painter

Rhythm & Hues (Marina Del Rey, CA)
"Guitar Hero" Project - High Resolution Environment Matte Painting for a Desert Rock Concert

2006 – 2007

Digital Artist

Lucasfilm ILM (San Franciscio, CA)
"Pirates of the Caribbean: At World's End" and "Evan Almighty" Final Production Digital Matte Paintings and Concept Art Creating and Rendering Film Sequences

Education

2002 – 2006

Illustration

ArtCenter College of Design

Entertainment Design

BFA with Honors