
Biography
Lisa Liang started her career at George Lucas's studio, Industrial Light & Magic, creating matte paintings for films such as Pirates of the Caribbean and Evan Almighty. From there, she designed concept environments for #1 games of the year such as, Call of Duty: Modern Warfare, Star Trek Online, Neverwinter Online, among others.
Her love for adventure, the great outdoors and history have propelled her to create and exhibit fine art paintings in galleries, museums, and national parks. Even more importantly, growing up in the mountains of an island south of Japan instilled a deep appreciation for natural landscape and environment.
Moving to the United States at a young age, art became undeniably an universal language that has bridged cultures and connected her past and present, as she excitedly embarked on a new chapter in a foreign land.
Currently, she is researching new techniques and developing curriculum as an University Lecturer at the Academy of Art in San Francisco. She finds her greatest joy in creating works for non-profits and projects that bring awareness about crucial social and environmental issues of our time, in hope of promoting understanding, equality and freedom through her life and work
Skills
Roles
- Mastery
- Mastery
- Mastery
- Mastery
Software
- Mastery
- Mastery
- Basic
- Basic
Other Skills
- Advanced
Work Experience
2019 – Present day
University Lecturer
Academy of Art University (San Francisco, CA)
Researching and experimenting with cutting edge digital techniques in vfx and games for creating efficient and stunning visual designs.
2014 – 2016
Senior - Concept Artist
ZQ Game (El Segundo, CA)
Supporting this start-up mobile game company in developing a production pipeline and building a team that would meet industry standards.
2012 – 2012
Freelance Concept Artist/ Art Director
Sanzaru Games (Foster City, CA)
Sanzaru now part of Facebook Family
Designing, art directing and creating marketing and preproduction pitches to Sony.
"Grimm," "Batman," "Green Lantern," "Ratchet & Clank."
2012 – 2012
Character Concept Artist (Freelance)
Electronic Arts (Redwood City, CA)
Creating archetypchal hero and heroine character designs and model packets for 3D production in different artistic styles, ranging from photorealistic to stylized in a variety of genres.
2011 – 2012
Concept Artist (Freelance)
Activision - Sledgehammer Games (Foster City, CA)
"Call of Duty Modern Warfare 3" Concept Art: creating mood and set paintovers for various location designs
Creation of sky domes, game maps, UI designs, marketing mockups
2008 – 2011
Staff Concept Artist
Cryptic Studios (Los Gatos, CA)
Creating visual art designs for Star Trek Online, Neverwinter Online, Champions Online. Designing environment and character concept designs, plus additional props, vehicles, UI/UX, VFX, marketing art
2007 – 2007
Freelance Digital Matte Painter
Rhythm & Hues (Marina Del Rey, CA)
"Guitar Hero" Project - High Resolution Environment Matte Painting for a Desert Rock Concert
2006 – 2007
Digital Artist
Lucasfilm ILM (San Franciscio, CA)
"Pirates of the Caribbean: At World's End" and "Evan Almighty" Final Production Digital Matte Paintings and Concept Art
Creating and Rendering Film Sequences
Education
2002 – 2006
Illustration
ArtCenter College of Design
Entertainment Design
BFA with Honors
