
Biography
I've been working in the gaming industry for the past 12 years. I started as an illustrator for casino games, for the past 6 years I've been providing my clients full art package including Concept development, character design, game assets, environments and UI. Im passionate about providing solutions from my clients.
I work mainly on casual and educational games. My main 2 expertise are: content for children and Scifi casual games- strategy, shooter etc.
I'm looking for a part time job, preferably a steady one, where I'd bring the most value for my clients using my expertise.
For the past year I've been working on 2 projects and managing other artists and I'd love to continue doing that as well, since It's exciting to see a product brought to life and my team producing something beautiful with my help.
Hope to meet you in THU with a cold Sangria. Cheers!
Skills
Roles
- Mastery
- Mastery
- Basic
Technical Skills
- Mastery
Work Experience
2021 – Present day
Art Director
Ginger Gene (Remote)
Art Directing for an educational game for young children.
2018 – Present day
Game Artist
Lili Ryu studio
Clients: Playtika, Raizoo games, Game Jam Tech, University of Texas, Breeze Creative, Cogniv and more.
0001 – Present day
Art Director
LoopyCore (Remote)
Developing the Art style of an upcoming strategy casual game. Managing a team of Artists to produce concepts and 3d assets for the game. Game Branding and UI.
2018 – 2019
Lead - Game Artist
Appniss
Developing and designing Characters and
Environments for a platformer educational game.
2017 – 2018
Game Artist
Tacticsoft (Israel)
Developing Art assets, Environments, Weapons
and UI for “Supermechs” game
2013 – 2017
Illustrator
Dragon Play (Sci Play)
Designing and producing high detailed Characters
and Environment Illustrations on various themes.
Education
Present day
BA
Bezalel Academy of Art
Animation
