
Biography
I focus on creating immersive, cohesive worlds that invite players to explore the stories and motivations of their inhabitants. My goal is to make the transition from artistic vision to technical implementation in the production pipeline as seamless as possible. The work I create is driven by a deep fascination with human behavior and culture. What excites me most about art and games is their ability to transport people into entirely new universes.
Skills
Roles
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
Work Experience
2024 – 2025
Illustrator (Freelance)
Independent Game Developer - Janosch Büchi
Environment Illustration for upcomming TTRPG Underbrush.
2019 – 2019
Illustrator (Freelance)
Human Kinetics
Illustration for the book Attention and Focus in Dance by Clare Guss-West
Education
2025 – 2025
Concept Art
The Art Nest
Game Production
Portfolio Building Mentorship with Senior Concept Artist Timothée Mathon, simulating production work for Concept Art in the games industry.
2021 – 2024
Bachelor
Zurich University of the Arts
Interaction Design
