
Biography
I've recently graduated from The Animation Workshop in Denmark, and have been working as an illustrator with various studios during my education, and for my internship.
I took my internship with Wild Blue Studios, who I met at Lightbox Expo in 2023, by fortunate chance! I had an awesome time, and the people there are the most beautiful people you'd be privileged to work with. I got to work on a bunch of awesome stuff, and learn a lot.
Skills
Roles
- Mastery
Technical Skills
- Intermediate
Software
- Mastery
Other Skills
- Basic
Work Experience
2023 – 2025
Illustrator
Wild Blue Studios (Remote)
• Created composition thumbnails for Key Visuals for Overwatch 2, Teamfight Tactics, and unreleased projects
• Worked on illustrations for League of Legends, Legends of Runeterra, Marvel SNAP, Overwatch, Eternal Strands • Designed creative assets ranging from key visuals and splash illustrations to emotes, icons, and UI art, for clients such as Riot Games, Blizzard Entertainment, Marvel, Second Dinner, Jam & Tea and more
• Employed CG knowledge to create 3D layouts and create perspective, lighting and posing reference for myself and the team, increasing our efficiency and reducing total production time
2018 – 2025
Illustrator (Freelance)
Self-employed (Remote)
• Completed commissioned work during my time of study on a variety of projects for private clients
• Created full pitch packages for game developers, working on key visuals, UI art, character designs, and storyboards
• Produced artwork for a VR gallery game project, managing the artworks’ compositions in Z-depth and orbiting views • Illustrated private clients’ characters for Dungeons & Dragons campaigns
• Made client portraits and illustrated scenes in traditional mediums like graphite, charcoal, acrylic and oil paint
2022 – 2022
Illustrator
Santa Monica Studio (Remote)
• Worked with SMS to create promotional illustrations to reveal God of War: Ragnarök, providing thumbnails, sketch iterations and communicating with the studio directors
Education
2021 – 2025
Bachelor
VIA University College (The Animation Workshop)
Animation
Program for building the competences of a CG generalist in a 2D & 3D animated short film pipeline. Skills include 3D modeling, sculpting, texturing, lookdev, composting, editing, rigging, rendering. Managing pipeline and folder structure. Design major. Art Directed on graduation project
