

Junior
I'm a Danish artist who specializes in 2D illustration, but I do a bunch of other stuff, including 3D character art, modeling, sculpting, editing and more.
Biography
I've recently graduated from The Animation Workshop in Denmark, and have been working as an illustrator with various studios during my education, and for my internship.
I took my internship with Wild Blue Studios, who I met at Lightbox Expo in 2023, by fortunate chance! I had an awesome time, and the people there are the most beautiful people you'd be privileged to work with. I got to work on a bunch of awesome stuff, and learn a lot.
Skills
Roles
- Mastery
Technical Skills
- Intermediate
Software
- Mastery
Other Skills
- Basic
Work Experience
2023 – 2025
Illustrator
Wild Blue Studios (Remote)
• Created composition thumbnails for Key Visuals for Overwatch 2, Teamfight Tactics, and unreleased projects
• Worked on illustrations for League of Legends, Legends of Runeterra, Marvel SNAP, Overwatch, Eternal Strands • Designed creative assets ranging from key visuals and splash illustrations to emotes, icons, and UI art, for clients such as Riot Games, Blizzard Entertainment, Marvel, Second Dinner, Jam & Tea and more
• Employed CG knowledge to create 3D layouts and create perspective, lighting and posing reference for myself and the team, increasing our efficiency and reducing total production time
2018 – 2025
Illustrator (Freelance)
Self-employed (Remote)
• Completed commissioned work during my time of study on a variety of projects for private clients
• Created full pitch packages for game developers, working on key visuals, UI art, character designs, and storyboards
• Produced artwork for a VR gallery game project, managing the artworks’ compositions in Z-depth and orbiting views • Illustrated private clients’ characters for Dungeons & Dragons campaigns
• Made client portraits and illustrated scenes in traditional mediums like graphite, charcoal, acrylic and oil paint
2022 – 2022
Illustrator
Santa Monica Studio (Remote)
• Worked with SMS to create promotional illustrations to reveal God of War: Ragnarök, providing thumbnails, sketch iterations and communicating with the studio directors
Education
2021 – 2025
Bachelor
VIA University College (The Animation Workshop)
Animation
Program for building the competences of a CG generalist in a 2D & 3D animated short film pipeline. Skills include 3D modeling, sculpting, texturing, lookdev, composting, editing, rigging, rendering. Managing pipeline and folder structure. Design major. Art Directed on graduation project