
Biography
I find joy creating characters and props and bringing them to life, as well as finding the best way to create a rig according to the needs of the project and the animators. Although I love doing exaggerated and cartoon deformations, I'm extremely flexible and capable of adapting my art style to nearly anything. I specialize in rigging, but I have the knowledge of a generalist 3D artist, so I can take on different roles, including Rigging, sculpting BlendShapes, Modeling, Animating, Lighting etc. In addition, I use Python in Maya to develop small tools or interfaces that help speed up the work. Lately, I have been working as a Modeler and Rigger on the short animation film "The Mega Heist", produced by Dosmentes Producciones and directed by Victor Marin, still in production. My background gives me a strong artistic and cinematographic eye, since I've studied a Generalist 3D Animation Master's Degree and specialized in Rigging. And, aside from 3D Art, I've also studied a Bachelor's Degree in audiovisual communication, where I specialized in videogames and interactives.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Basic
Technical Skills
- Intermediate
- Intermediate
- Intermediate
Software
- Basic
