
Biography
Hi there, my name is Laura Moran and I’m 3D Character Artist based in Spain.
I’ve been working in the industry for over 3 years primarily in Avatar Creators and videogames pipelines, in Ready Player Me company. Besides doing assets creation and appealing textures in tight deadlines and working closely with Art Directors and 3D Leads, my primary expertise in 3D Character or creature creation - with an existing concept or without one.
These days I also help on the organization of the tasks and on testing experimental projects aiming to showcase the best quality we can get.
I work both in Zbrush and Blender. I preffer Zbrush for Highpoly and Blender for the tech stuff, but I’m pretty flexible. I also work with Maya, mostly for the Lowpoly versions. Marmoset and Substance for texture and render related.
Most of the typical work I love to do for these days seems to lean toward Stylized Characters or Fantasy creatures (MMO/RPG oriented games/films). But I can addapt to a big variety of styles, themes and character moods very quickly, as I learnt a lot and became middle expert in less than 2 years since I end my Technician studies.
Skills
Roles
- Basic
- Basic
Technical Skills
- Intermediate
Work Experience
2023 – Present day
3D Character Artist
Ready Player Me (Lugo, Spain)
2021 – 2023
Junior - 3D Artist
Ready Player Me (Cordoba, Spain)
-I did researchs about different art styles and texturing visuals -I created and tweaked blendshapes for aging -I did modular cloth pieces -I learnt softwares as Monday, Asana, Notion, Miro or DatoCMS
2021 – 2021
Junior - 3D Artist
Ready Player Me (Madrid, Spain)
- I created clothing and customization assets - I organized the files and manage the naming conventions - I created documentation about the pipelines - I did researchs on different topics
Education
2019 – 2021
Graduated in 3D Animation, Games and Interactive spaces
CEV
Art and Videogames
