

Lars Groh
Python
Git
Unreal Engine
Biography
Whilst being passionate about CGI and interactive applications, I have a strong ability to handle other aspects of development such as process engineering, software architecture and requirements engineering due to my background in IT.
Working in an enterprise environment at the beginning of my career, I gathered experience that would later help me identify problems within smaller organisations. Although my role would usually be within or as the lead of a development team, project managers and C-level management regularly take on my advice on how to handle critical situations or how to improve their processes and structures.
My passion for visualization grew during my master's degree in media technology, after which I started out as a 3D-Artist. Due to this experience I have a profound knowledge of production workflows. Even more valuable, it helps me understand the needs and requirements of artists in today’s projects.
As a freelancer I have contributed to a variety of CGI productions – mainly for the automotive industry. While I am still amazed by the power of CGI renderings, interactive applications and the development of solutions on a larger scale have become my current focus.
Skills
Software
- Advanced
- Advanced
- Intermediate
Work Experience
2014 – Present day
Developer
Freelancer (Germany)
CGI Pipeline Developer and
Interactive / Game Developer
2007 – 2011
Sales Representative
IBM (Stuttgart, Germany)
Education
2008 – 2011
Master in Media Technology
Stuttgart Media University
Media Technology
2004 – 2007
Bachelor in Business Computing
Cooperative State University Stuttgart
Unknown