almost Beta
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Lars Groh
Python
Git
Unreal Engine

Biography

Whilst being passionate about CGI and interactive applications, I have a strong ability to handle other aspects of development such as process engineering, software architecture and requirements engineering due to my background in IT. Working in an enterprise environment at the beginning of my career, I gathered experience that would later help me identify problems within smaller organisations. Although my role would usually be within or as the lead of a development team, project managers and C-level management regularly take on my advice on how to handle critical situations or how to improve their processes and structures. My passion for visualization grew during my master's degree in media technology, after which I started out as a 3D-Artist. Due to this experience I have a profound knowledge of production workflows. Even more valuable, it helps me understand the needs and requirements of artists in today’s projects. As a freelancer I have contributed to a variety of CGI productions – mainly for the automotive industry. While I am still amazed by the power of CGI renderings, interactive applications and the development of solutions on a larger scale have become my current focus.

Skills

Software

  • Advanced
  • Advanced
  • Intermediate

Work Experience

2014 – Present day

Developer

Freelancer (Germany)
CGI Pipeline Developer and Interactive / Game Developer

2007 – 2011

Sales Representative

IBM (Stuttgart, Germany)

Education

2008 – 2011

Master in Media Technology

Stuttgart Media University

Media Technology

2004 – 2007

Bachelor in Business Computing

Cooperative State University Stuttgart

Unknown