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Kylie Alexander
Digital Painting
3D Rigging

Biography

I am Kylie Alexander, a 3d character development artist, currently completing my final year at The Animation School in Johannesburg. I am specialising as a Character TD focused on character sculpting, retopology, texturing, grooming, rigging as well as simulation setup. My software skills include; Zbrush, Maya, Substance Painter, Photoshop, basic proficiency in Marvelous designer, Xgen, yeti, and unreal engine. I have a strong understanding of colour theory, human and canine anatomy. I am able to concept aesthetic original characters in 2D and translate them into 3D models with finished textures, cloth, and hair. I am proficient in rigging in Maya with the native Maya tools or with Mgear as well as saving poses for the animators using Studio Library. I have a growing knowledge in mel and python scripting for automating tasks. For my third-year short film 'Surge' I was the production manager, supervising a smooth transition from each artist's schedule and given task. I assisted the team with issues by creating detailed plans to ensure effective schedules as well as daily scrums to ensure clear communication. These schedules provided a good overview of the teams overall priorities. My general skills includes; excellent communication, attention to detail, imagination and creativity, excellent IT skills, ability to work under pressure and meet deadlines as well as work as part of a team. My Artstation link: https://www.artstation.com/kyliealexx My Email: [email protected]

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Basic

Education

2020 – 2022

Diploma

The Animation School

Digital Animation

2010 – 2014

Certificate of Higher Education

The National School of the Arts

Highschool