almost Beta
Korin Lunha cover
Avatar for Korin Lunha
Korin Lunha

Intermediate

Blender
Unity
Daz3D

Biography

I'm a self-taught 3D Generalist with 4+ years of experience across lighting, rigging, animation, and full pipeline work in game development. Alongside client and studio work, I'm also shaping the concept for my own game, Happy Capy, a cozy 3D action-adventure I'm still in the idea and design stage of building out, not yet in production. It's the project I'm most excited to eventually bring to life, and it's what keeps pushing me to grow across the full pipeline.

Skills

Roles

  • Advanced
  • Basic

Software

  • Mastery
  • Intermediate
  • Basic

Languages

  • Fluent/Native
  • Fluent/Native
  • Conversational
  • Conversational

Work Experience

2025 – Present day

Lead - 3D Generalist (Full Time)

DEMENCI Studio

Managing the full 3D production pipeline for game projects, including environment creation, scene assembly, lighting, rendering, optimization, animation, rigging, asset preparation, and integration. Working with Blender, Daz Studio, and AI-assisted workflows to deliver production-ready visual content while maintaining artistic quality and technical performance.

2024 – 2026

Intermediate - 3D Lighting Artist (Full Time)

Octo Games

Responsible for lighting, rendering, and visual presentation of game scenes. Creating cinematic lighting setups, defining atmosphere and mood, optimizing scenes, and enhancing visual storytelling through composition, camera work, and color balance. Working with Blender, Unity, and Daz Studio pipelines.

2023 – 2024

Intermediate - 3D Animator (Full Time)

Octo Games

Animated characters and character interactions, created emotional performances, prepared scenes and assets, set up lighting and cameras, and performed rigging and skinning for production-ready shots

2023 – 2024

Intermediate - 3D Generalist (Full Time)

FakeDoor

Modeling and animation of models for immersive science education platform. Creating low-poly characters, environments and other objects, making assets, optimizing, rigging, skinning, retopology and animation of characters and objects. Exporting, importing and setting up the model in Unity, setup levels, setup lighting/materials

2022 – 2023

Junior - 3D Animator (Full Time)

MSToons

Animating characters, emotions and environments for a series of cartoons, working with frame composition and dynamics, following the plot and atmosphere of the environment.

2022 – 2022

Junior - 3D Generalist (Full Time)

Winaaagames

Modeling/animating characters, assembling levels in Unity, setting up lighting, drawing UI, selecting and setting up VFX.