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Kimon Agourides

Concept artist and Visual Development

Senior

Adobe Photoshop
Maya
ZBrush

Biography

I am an illustrator/concept designer starting out in the entertainment -film and game- industry. I am of Greek origin, with a degree from Loughborough University in the United Kingdom; currently living in Los Angeles, I shuttle between the U.S. and Europe where my home base is. As a specialist in Photoshop and 2D techniques I use a variety of digital methods including 3D sculpting to create both stylized and realistic pieces or concepts. With confidence I can apply my skills to a broad range of briefs to realize a successful outcome. My ambition is to use my background in illustration to be part of a team that can bring about change within the industry through creation and innovation, to create a fresh identity/visual language that can inspire and provide people with an unforgettable experience, in turn motivating others to pursue, and appreciate the creativity involved within the industry.

Skills

Software

  • Advanced
  • Intermediate
  • Basic
  • Basic

Work Experience

2020 – Present day

Matte Painter

SkyArk (Working Remotely, California, United States)
Working closely with an architect to translate architectural drawing into 3D, rendering them out and placing them within the necessary environment.

2019 – 2019

3D Graphic Designer

AdWork Tech (Athens, Greece)
Developed 2D logos, which I recreated and animated in 3D, placing them in existing aired shows like X-Factor Greece using tracking software, to use as a template for post production product placement

2017 – 2018

2D Asset Designer

Xi Games (Worked Remotely, United Kingdom)
Conceptualised weapons and Armor sets for an indie, first-person shooter sci-fi game called Momentum.

Education

2020 – 2020

Individual Course

Gnomon - School of Visual Effects, Games and Animation

Digital Matte Painting

Individual course run by Marcos Shih, deep dive course on digital matte painting for movies, advertisements and games. In this course we used Adobe Photoshop, Autodesk Maya, Unreal Engine and Nuke.

2020 – 2020

Individual Course

Gnomon - School of Visual Effects, Games and Animation

Environment Design

Individual course run by Demetrice Wilson, deep dive course on creating environment illustrations and concept art for movies and videogames.

2020 – 2019

Bachelor of Arts

Loughborough University

Graphic Communication and Illustration

A 3 year Bachelors degree covering areas all areas of Graphic Communication and Design with a final Dissertation to get degree.

2014 – 2014

Howest West Flanders University, Digital Arts & Entertainment

Game Design

Summer course in Games Design at Digital Arts and Entertainment. A basic introductory course to 3D modelling, Game physics and environment design Using Photoshop.