
Biography
I transitioned from 3D modeler to texture artist to illustrator. I paint from my imagination with surreal settings and a charming atmosphere.
Skills
Roles
- Advanced
- Intermediate
- Basic
- Basic
- Basic
Technical Skills
- Advanced
Work Experience
2010 – 2011
Texture Painter
Pixar Animation Studio (Emeryville, CA)
Created stylized hand-painted textures and Slim shaders for props
and characters in a feature movie.
Performed UV mapping, projection painting, and skin texture
painting on characters.
2007 – 2010
Texture/ Shading Artist
Double Fine Productions (San Francisco, CA)
Created hand-painted and photographic textures for console games.
Defined layered shader materials using vertex texture blending.
Performed UV mapping and tweaked models to fit textures.
2004 – 2006
Environment Artist
Next Level Games (Vancouver, BC)
Created low-poly models and both hand-painted and procedural
textures for console games
Education
2020 – Present day
Brainstorm school
Animation Program
World Building 2 with Kenny Vo, and Form Language with Mark Castanon.
2022 – 2022
Brainstorm school
Visual Development 2
Build a focused skill set within this project themed class to show your abilities to problem solve, design and meet artistic requirements experienced in high pace art departments in the industry.
2021 – 2021
Online Mentorship Armand Serrano
Visual Development
Visual Development with Armand Serrano.
2016 – 2018
Online Mentorship
Illustration
Online illustration and color mentorship with Zac Retz.
1997 – 2001
BFA
University of Victoria
Fine Art with Honors in Film Production
Senior project in independent film production.
Courses including traditional art, art history, art theory, art of film.
GPA 6.5/9.0
