
Biography
Karlen started out as a math-science student, and went to The Polytechnic Institute of NYU majoring in Mechanical Engineering because that was the practical thing to do. After a year, she found that being practical made her miserable so she decided to pursue her childhood dreams of being an artist instead. She stayed at her current school and switched to the Digital Media major, as that program allowed for her to apply her creativity while learning various tech and software skills. Karlen graduated with Summa Cum Laude honors which to her dismay, was only a fancy piece of paper that would not help her get a job. After 2 years of false starts, wrong turns, and building a portfolio, she landed her first art job as a 2D-lipsync animator for education products. At the company, she demonstrated her diverse skill and willingness to adapt and learn, becoming their main 3D artist doing R&D, modeling, rigging, animation and game development. Since then, she's moved on to working with different studios on projects which include AR experiences, games, and animation productions. Karlen is based in NYC is always looking for interesting projects to hop on.
Skills
Roles
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
Technical Skills
- Advanced
- Advanced
Work Experience
2021 – Present day
Background Painter
Titmouse (New York)
Background and prop painting and some layout design for Disney Jr's Pupstruction
2019 – Present day
Generalist
Ascend Learning (New York )
Concept art, environment layout and design, character and environment modeling, rigging and
animation, R&D, Unity asset integration
2020 – 2021
2D Artist
Thunder Lotus Games (Montreal)
Concept art, color keys, 2D environment asset production and integration in Unity
2012 – 2019
Senior - Animator
Kognito Interactive (New York)
Character modeling, rigging, animation, Unity integration, R&D, pipeline and
workflow optimization
2019 – 2019
Art Generalist
Ustwo Games (New York)
Character and level concept art, model and texture assets, 2D sprite animation,
game asset integration and optimization
2019 – 2019
2D/3D Generalist
SVRF Inc (New York)
Create 2D and 3D interactive AR experiences and mobile face filters, paint 360
degree mockups for VR experience pitches
Education
2019 – Present day
Ty Carter Mentorship
Unknown
private mentorship with Industry professional Tyler Carter
2006 – 2010
Bachelor of Science
Polytechnic Institute of NYU
Digital Media
