almost Beta
Kalin Todorov cover
Avatar for Kalin Todorov
Kalin Todorov

Intermediate

3D Character Art
ZBrush
Maya

3D Character/Creature Artist for games

Biography

Kalin Todorov is a 3D Charcater Artist working for the video game industry. His journey into the world of art started at 12 years young when he decided to follow into the footsteps of his grandfather and uncle who are both traditional fine artists. He spent his teenage years studying art at the High School of Applied Arts Saint Luke in Sofia, Bulgaria. After graduating he continued refining his art skills at the National Academy of Arts in Sofia majoring in Painting and burning with determination to become a 3D Character Artist for games. When his second year at the Academy began he was offered a position as a 3D Prop Artist for Ubisoft Sofia. Kalin realized that while this was not the character role he was dreaming of it was a golden opportunity to enter the games industry as a 3d artist and start his career. He dropped out of the academy in order to fully comit to his career and the next 2 and a half years he spent working on AAA games such as : Assassin's Creed Valhalla, Tom Clancy's the Division 2 and other projects. Working for Ubisoft as a 3D Prop Artist among other awesome artists and colleagues taught him much about the 3d craft and he grew his skills immensely. However, the dreamed role of Character Artist was slipping away and he took the difficult decision to quit his Prop Artist position at Ubisoft so that he can persue his dream fully. Over the next 2 years he faced a multitude of challenges and difficultues during the Covid Pandemic but he never lost hope or drive and continued marching onwards, learning and improving as much as he could and developing himself into a skilled and capable 3D Character Artist. Kalin Todorov is a young, determined, ambitious and passionate character artist eager to continue growing and learning. Being an artist is a core part of his life and identity  and he cannot imagine a world in which he is something else. He loves creating art and one of his biggest fears is not being an artist.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Other Skills

  • Advanced
  • Intermediate
  • Basic

Work Experience

2023 – Present day

3D Character Artist

Bohemia Interactive (Brno, Czech Republic)
My current job as a 3D Character Artist at Bohemia Interactive working on Vigor. Creating Uniforms and character art assets for the game.

2022 – 2022

3D Character Artist

316 VC (Remote)
Worked as a 3D Character Artist as a freelancer on an unnanounced metaverse project. Was responsible for creation for various character clothing and accessories in Unreal Engine 5

2018 – 2022

3D Prop Artist

Ubisoft (Sofia, Bulgaria)
Worked as a 3D Prop Artist on AAA titles such as Assassin's Creed Valhalla and Tom Clancy's The Division 2 Utilizied various techniques to create 3D Prop game assets to populate the game world.

Education

2017 – 2018

Bachelor's Degree

National Academy of Fine Art

Painting

I continued my art education in the Academy of Fine arts, specializing in the Painting major with supplementary classes in sculpture

2012 – 2017

High School Diploma

National School of Applied Arts Sain Luke

Silicate Design

Art High School where I learned about drawing, painting, clay sculpting and art history, while specializing in silicate design.