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Kai-Heng Lin
2D/3D Projection

I am a 2D / 3D Artist. Love comic and story art.

Biography

I am a 2D and 3D artist. I use images to tell stories and concept ideas. I always consider about how I would transform my idea be an image. 2D and 3D skills are my valuable asset materials to create my artwork variable.

In 2008 - 2010, I started my first 3D career in CGCG Inc. They gave me an opportunity to join their modelling production department for the TV series, "Angelina". Due to my performance at work, I was chosen to work on the animated "Star Wars: The Clone Wars" TV series.

In 2011, after work in CGCG. I would like to expand on my range of skills, I decided to go to San Francisco Academy of Art University to study illustration and concept art. In the school, my classmates and I developed an Oculus game project. 2D, 3D work was my position in the project. Fortunately, the game was selected by Academy of Art University's Spring Show, and GDC show.

2016 - 2017, an animation studio named "Studio 2" invited me to be an art director for a move named "BARKLEY". Which was selected best animation in Taiwan biggest film festival "Golden Horse Awards" .

2017 - 2020, Worked in XYZ Printing, as an senior concept and modeling designer for 3D print. Created 3D print projects "Birds" in 2018 IMTS show.

2020, working in XSG game now. I am mainly responsible for VFX in After Effects, animation in SPINE, 3D model and texture, render in MAYA, substance painter, blender.

3D software: MAYA, Zbrush, 3D Coat, Substance Painter
2D software: Photoshop, Illustrator, Procreate
Animation software: SPINE
Compositing software: After Effect
 

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic

Other Skills

  • Intermediate

Work Experience

2022 – 2022

Environment Artist

Dyadic Game GmbH (Taipei)
Create environment elements for unity and concept art for the project.

2020 – 2022

2D animator / 3D artist / VFX designer

XSGame (Taichung)
Visual effects in ​After Effects, 2D animation with Spine, 3D model and texture.

2017 – 2020

3D modeling designer

XYZ Printing (New Taipei CIty)
Design and create 3D-modeling for 3D printing

2016 – 2017

Lead Artist

Studio2 (Tainan)
Painted texture for characters and props for animation. Composited with After Effect for animation. Visual development for animation. Drew storyboard for VR video.

2008 – 2010

3D Modeler

CGCG Inc. (Taipei)
Developed 3D modeling in Characters, props, and environment for TV series.