
Biography
I was born in Chiapas, Mexico. I have been creating images since I was a kid, and working in the entertainment industry always have been my dream. I have more than 6 years of working as a Digital Illustrator for different media and 4 years of experience working in video games, wearing hats as a Concept Artist and 3D Character Artist, working on Characters, Environments, and Props for AAA games. As a result of this combination of experience, I developed the capability to get the best approach from 2D and 3D techniques and I`ve been applied them to produce cinematic photo-realistic images under tight deadlines.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Technical Skills
- Mastery
- Advanced
- Advanced
Other Skills
- Advanced
Work Experience
2019 – Present day
Concept Artist / 3D Character Artist
CGBot (Monterrey Mexico)
I worked on a variety of AAA projects as an outsourcing artist. Full-time.
· 3D Character and Weapon Artist- Remnant From The ashes
· 2D Texture Artist - Resident Evil 4 VR
· Character Concept Artist
2020 – 2021
Concept Artist - 2D Artist
Amber Games (Guadalajara, México)
·Worked as an Outsourcing Concept artist for an unannounced game.
· Created Character and environment Concept Art.
· Produced 2D illustrations for different applications like promotion and marketing.
2016 – 2018
Sr Art Director - Illustrator
McCann Worldgroup (Mexico)
· Worked in a wide variety of brand projects from conceptalization, strategy and execution of ideas applicable in
advertising 360 campaigns.
· I was responsible for providing concept art, market
Education
2018 – 2019
Diploma
CGPreceptor
Concept art
An online course that teach students new techniques that are currently used in the industry to improve and speed up production workflows. The course covers industry fundamentals, mixing of 2D and 3D s
2005 – 2010
University
Instituto de Estudios Superiores de Chiapas
Marketing
