almost Beta
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julien ebel
3D Art

I like to work in a team environment. I’m serious in my work, I know how to take in consideration feedback from lead, supervisor animation, and director, to reach the quality expected.

Biography

The passion of animation started early when I saw the adaptation from a beloved comic book into an animation feature. I started as a 2D animator, then went in 3D, I have been on different kind of animation production (commercial, TV serie, features...). As I can switch between cartonny and realistic, as from acting to action, I must admit that I have a preference to realistic animation.

Skills

Technical Skills

  • Advanced

Work Experience

2021 – 2022

3D Animator

Mikros MPC (Paris)
I animated a character for a commercial before the production, to find the mood of what the client desired

2021 – 2021

Previz artist

La Station Animation (Paris)
On a feature film with quadruped, I had from the layout to create a very pushed previz animation, to lead the idea of the director.

2021 – 2021

3D Animator

Mathematic Studio (Paris)
I worked for a cinematic trailer - Dead by Daylight | Hour of the Witch Keyframes + mocap

2020 – 2021

3D Animator

Koalabs (Paris)
I worked on a motion capture based video game. As a senior, I had to implement some animation in key frames and match with the quality.

2018 – 2018

3D Animator

Cube Creative Computer Company (Paris)
Cartonny TV show - KAELOO

2017 – 2018

3D Animator

Illumination Mac Guff (Paris)
The Grinch - commercial

2017 – 2017

3D Animator

Mikros Image (Paris)
Worked on several commercials

2017 – 2017

3D Animator

Mac Guff (Paris)
worked on a pilote for a feature film

2016 – 2016

3D Animator

Pipangai Production (La Reunion)
Feature film

2015 – 2016

3D Animator

Ubisoft (Paris)
Cinematic, and in game animation - MARIO + THE LAPINS CRETINS KINGDOM BATTLE