

Julie Baechtold
Freelance concept artist and game artist from Switzerland, with main strengths lying in character and creature design applied to different artstyles. You can reach me at [email protected]
Biography
Grew up wanting to be a cartoonist until I discovered the endless pit that is concept art later during my studies.
Spent my teenage years coming up with comics projects and training as high level acrobatic diving athlete in the Swiss national team, being a diving competition judge and also a trainer.
Got a Game Design Bachelor Degree from the Zürich University of the Arts (with several game projects exhibited at conventions) and graduated Emile Cohl art school in Lyon with honours. Did two concept art internships in indie game studios and have been working as a freelance artist for Swiss and international clients in the games industry since late 2019.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
Work Experience
2020 – Present day
2D Game Artist (Freelance)
Might and Delight (Stockholm)
Work on the game Book of Travels:
Prop and costume design, game assets rendering, character portraits rendering.
2019 – Present day
Concept Artist (Freelance)
Parallel Studio (Paris)
NDA game project:
Fauna and flora design, environment and prop design, key art illustration
2020 – 2020
Lead Artist
Team KwaKwa (Lausanne)
Soup Raiders game demo:
Art direction, concept art, 2D + 3D game assets.
2020 – 2020
Concept Artist / 2D Game Artist
Team KwaKwa (Lausanne)
Creature, character, environment and prop design, game assets rendering.
Education
2016 – 2019
Bachelor, with honours
Emile Cohl
Art drawing
Academic drawing, concept art, comic strips, illustration, graphic design, 2D animation, sculpture, art history
2013 – 2016
Bachelor
Zürich University of the Arts
Game Design
Game design, 2D/3D game art, concept art, 2D/3D animation, sound design, programming.
Using mainly Unity, Blender, Adobe Creative Suite.