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Julie Baechtold

Freelance concept artist and game artist from Switzerland, with main strengths lying in character and creature design applied to different artstyles. You can reach me at [email protected]

Biography

Grew up wanting to be a cartoonist until I discovered the endless pit that is concept art later during my studies. Spent my teenage years coming up with comics projects and training as high level acrobatic diving athlete in the Swiss national team, being a diving competition judge and also a trainer. Got a Game Design Bachelor Degree from the Zürich University of the Arts (with several game projects exhibited at conventions) and graduated Emile Cohl art school in Lyon with honours. Did two concept art internships in indie game studios and have been working as a freelance artist for Swiss and international clients in the games industry since late 2019.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate

Work Experience

2020 – Present day

2D Game Artist (Freelance)

Might and Delight (Stockholm)
Work on the game Book of Travels: Prop and costume design, game assets rendering, character portraits rendering.

2019 – Present day

Concept Artist (Freelance)

Parallel Studio (Paris)
NDA game project: Fauna and flora design, environment and prop design, key art illustration

2020 – 2020

Lead Artist

Team KwaKwa (Lausanne)
Soup Raiders game demo: Art direction, concept art, 2D + 3D game assets.

2020 – 2020

Concept Artist / 2D Game Artist

Team KwaKwa (Lausanne)
Creature, character, environment and prop design, game assets rendering.

Education

2016 – 2019

Bachelor, with honours

Emile Cohl

Art drawing

Academic drawing, concept art, comic strips, illustration, graphic design, 2D animation, sculpture, art history

2013 – 2016

Bachelor

Zürich University of the Arts

Game Design

Game design, 2D/3D game art, concept art, 2D/3D animation, sound design, programming. Using mainly Unity, Blender, Adobe Creative Suite.