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Jules Goueslard

Junior

Machine Learning
Research

ML Software Engineer for VFX, Imaging, and Creative Tools | Open to Work

Skills

Roles

  • Basic

Technical Skills

  • Basic

Other Skills

  • Basic

Work Experience

2023 – 2025

ML Software Engineer

Technicolor (Paris)

As part of the Research team, I developed deep learning-driven tools for VFX and feature animation. I led the design and deployment of production-ready image processing plugins for Nuke (C++, OpenFX & ONNXRuntime) and Meshroom (Python & PyTorch).

Stylization tool : Neural Style transfer plugin for Nuke, trained and fine-tuned in PyTorch with semantic control based on DINOv2 features

Super-resolution tool : Upscaling plugin for Nuke with HDR support via custom highlight compression and alpha support

Depth estimation tool : Python-based Meshroom node for monocular depth maps estimation

Education

2020 – 2023

Master of Science

IMT Nord Europe

Computer Science

French graduate school of engineering
Major in Computer Science & IT
Specialization in data science (Advanced statistics and probabilities, Python tools and libraries for data science, Machine Learning and Deep Learning algorithms, Data analysis, ...)

2022 – 2023

Study Abroad

University of California San Diego

Deep Learning, Computer Graphics, Computer Vision

2018 – 2020

MPSI / MP

Lycée Descartes

Mathemetic & Physics Bachelors

A 2-year undergraduate program for preparation to national competitive exams for admission to French most prestigious graduate schools of engineering.
Major in Advanced and Applied Mathematics, Computer Science and Physics.