
Skills
Roles
- Basic
Technical Skills
- Basic
Other Skills
- Basic
Work Experience
2023 – 2025
ML Software Engineer
Technicolor (Paris)
As part of the Research team, I developed deep learning-driven tools for VFX and feature animation. I led the design and deployment of production-ready image processing plugins for Nuke (C++, OpenFX & ONNXRuntime) and Meshroom (Python & PyTorch).
Stylization tool : Neural Style transfer plugin for Nuke, trained and fine-tuned in PyTorch with semantic control based on DINOv2 features
Super-resolution tool : Upscaling plugin for Nuke with HDR support via custom highlight compression and alpha support
Depth estimation tool : Python-based Meshroom node for monocular depth maps estimation
Education
2020 – 2023
Master of Science
IMT Nord Europe
Computer Science
French graduate school of engineering
Major in Computer Science & IT
Specialization in data science (Advanced statistics and probabilities, Python tools and libraries for data science, Machine Learning and Deep Learning algorithms, Data analysis, ...)
2022 – 2023
Study Abroad
University of California San Diego
Deep Learning, Computer Graphics, Computer Vision
2018 – 2020
MPSI / MP
Lycée Descartes
Mathemetic & Physics Bachelors
A 2-year undergraduate program for preparation to national competitive exams for admission to French most prestigious graduate schools of engineering.
Major in Advanced and Applied Mathematics, Computer Science and Physics.