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Julen Laboria

Junior

3D Character Art
3D Art
3D Texturing

3D Stylized Artist with experience in Mobile and Console games. Expert-level capabilities in the use of Blender, ZBrush and Substance Painter.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Intermediate
  • Intermediate
  • Intermediate

Work Experience

2023 – 2023

3D Generalist

Sport Faction (Remote)
Modeling, texturing and implementation of 3D Environment assets inside Unity. Optimized characters topology and environment 3D assets.

2022 – 2022

3D Character Artist

Ambitious Games (Remote)
Created hard-surface character’s skins from a given base mesh. Sculpt, retopology, UV layout, baking and texturing of those skins. Worked closely with rigger/animator to ensure good topology flow.

2021 – 2022

3D Artist

Herobeat Studios (Remote)
Created 3D props and environments and implemented them inside Unreal Engine. Environment optimization for performance budget constraints. Released BAFTA winner game “Endling: extinction is forever”.

Education

2020 – 2022

Videogames and virtual environments

EADR - Escola d'art i disseny de Reus

Art

2018 – 2020

Illustration

EADT - Escola d'art i disseny de Tarragona

Art