
Biography
My name is Juan Manchado and I have worked mainly as a modeler and texture artist for feature films, commercials, animated series, VR and cinematics.
My skills include modeling mainly with subdivisions, uv deployment, sculpting, texturing of PBR materials.
Among the programs I use now is mainly Blender my favorite and then I use others like Substance, UVRizom and Zbrush. I can also use Maya.
As passionate about film and video games I like to enjoy the processes with enthusiasm, learn with humility with the curiosity to improve constantly, attitude to find the results expected by the supervisor and be part of a team where always show respect and generate good atmosphere to achieve the success of the project.
www.jmanchado.net
https://www.imdb.com/name/nm12877647/
https://www.linkedin.com/in/juanmanchado3d/
Thank you
Skills
Roles
- Intermediate
- Intermediate
Technical Skills
- Intermediate
- Intermediate
- Intermediate
Work Experience
2021 – 2022
Modeler
Able&Baker (Remote )
Working in a video game cinematic "Angry Birds" for Rovio client.
- set dressing
- modeling
- surfacing
Maya + Blender + Shotgun
2021 – 2022
Environment Surfacing
Skydance Animation (Remote)
Working on "Luck" next feature for Apple TV + produced by John Lasseter
- uvs
- shading/texturing
RizomUV + Maya + Arnold + Shotgun + Substance Suite
2021 – 2021
Modeler and Environment Surfacing
Toneplus Animation (Remote)
Working in next serie for Netflix
- modeling
- uvs
- shading/texturing
Blender + Unreal Engine 4
