almost Beta
Juan Antonio  Manchado López  cover
Juan Antonio Manchado López

Spain

Texturing
Hardsurface
Shading

Biography

My name is Juan Manchado and I have worked mainly as a modeler and texture artist for feature films, commercials, animated series, VR and cinematics. My skills include modeling mainly with subdivisions, uv deployment, sculpting, texturing of PBR materials. Among the programs I use now is mainly Blender my favorite and then I use others like Substance, UVRizom and Zbrush. I can also use Maya. As passionate about film and video games I like to enjoy the processes with enthusiasm, learn with humility with the curiosity to improve constantly, attitude to find the results expected by the supervisor and be part of a team where always show respect and generate good atmosphere to achieve the success of the project. www.jmanchado.net https://www.imdb.com/name/nm12877647/ https://www.linkedin.com/in/juanmanchado3d/ Thank you

Skills

Roles

  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate

Work Experience

2021 – 2022

Modeler

Able&Baker (Remote )
Working in a video game cinematic "Angry Birds" for Rovio client. - set dressing - modeling - surfacing Maya + Blender + Shotgun

2021 – 2022

Environment Surfacing

Skydance Animation (Remote)
Working on "Luck" next feature for Apple TV + produced by John Lasseter - uvs - shading/texturing RizomUV + Maya + Arnold + Shotgun + Substance Suite

2021 – 2021

Modeler and Environment Surfacing

Toneplus Animation (Remote)
Working in next serie for Netflix - modeling - uvs - shading/texturing Blender + Unreal Engine 4